dolphin/Source/Core/VideoCommon/Src/VideoCommon.h
NeoBrainX 6e8df50fff Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 18:09:03 +00:00

184 lines
4.8 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VIDEOCOMMON_H
#define _VIDEOCOMMON_H
#include "Common.h"
#include "MathUtil.h"
#include "pluginspecs_video.h"
#if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64)
void * memcpy_amd(void *dest, const void *src, size_t n);
unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize);
#define memcpy_gc memcpy_amd
#define memcmp_gc memcmp_mmx
#else
#define memcpy_gc memcpy
#define memcmp_gc memcmp
#endif
// These are accurate (disregarding AA modes).
enum
{
EFB_WIDTH = 640,
EFB_HEIGHT = 528,
};
enum
{
// XFB width is decided by EFB copy operation. The VI can do horizontal
// scaling (TODO: emulate).
MAX_XFB_WIDTH = EFB_WIDTH,
// Although EFB height is 528, 574-line XFB's can be created either with
// vertical scaling by the EFB copy operation or copying to multiple XFB's
// that are next to each other in memory (TODO: handle that situation).
MAX_XFB_HEIGHT = 574
};
// If this is enabled, bounding boxes will be computed for everything drawn.
// This can theoretically have a big speed hit in some geom heavy games. Needs more work.
// Helps some effects in Paper Mario (but they aren't quite right yet).
// Do testing to figure out if the speed hit is bad?
// #define BBOX_SUPPORT
extern SVideoInitialize g_VideoInitialize;
inline u8 *Memory_GetPtr(u32 _uAddress)
{
return g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
inline u8 Memory_Read_U8(u32 _uAddress)
{
return *(u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
inline u16 Memory_Read_U16(u32 _uAddress)
{
return Common::swap16(*(u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
}
inline u32 Memory_Read_U32(u32 _uAddress)
{
return Common::swap32(*(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
}
inline u8* Memory_Read_U8_Ptr(u32 _uAddress)
{
return (u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
inline u16* Memory_Read_U16_Unswapped_Ptr(u32 _uAddress)
{
return (u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
inline u32* Memory_Read_U32_Unswapped_Ptr(u32 _uAddress)
{
return (u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
inline float Memory_Read_Float(u32 _uAddress)
{
union {u32 i; float f;} temp;
temp.i = Memory_Read_U32(_uAddress);
return temp.f;
}
// Logging
// ----------
void HandleGLError();
// This structure should only be used to represent a rectangle in EFB
// coordinates, where the origin is at the upper left and the frame dimensions
// are 640 x 528.
struct EFBRectangle : public MathUtil::Rectangle<int>
{};
// This structure should only be used to represent a rectangle in standard target
// coordinates, where the origin is at the lower left and the frame dimensions
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
// convert an EFBRectangle to a TargetRectangle.
struct TargetRectangle : public MathUtil::Rectangle<int>
{
#ifdef _WIN32
// Only used by D3D plugin.
const RECT *AsRECT() const
{
// The types are binary compatible so this works.
return (const RECT *)this;
}
RECT *AsRECT()
{
// The types are binary compatible so this works.
return (RECT *)this;
}
#endif
};
#ifdef _WIN32
#define PRIM_LOG(...) {DEBUG_LOG(VIDEO, __VA_ARGS__)}
#else
#define PRIM_LOG(...) {DEBUG_LOG(VIDEO, ##__VA_ARGS__)}
#endif
// #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
#define LOG_VTX()
typedef enum
{
API_OPENGL,
API_D3D9,
API_D3D11,
API_GLSL,
API_NONE
} API_TYPE;
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
{
u32 color = src;
color &= 0xFCFCFCFC;
color |= (color >> 6) & 0x03030303;
return color;
}
inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
{
u32 color = src;
u32 dstr5 = (color & 0xFF0000) >> 19;
u32 dstg6 = (color & 0xFF00) >> 10;
u32 dstb5 = (color & 0xFF) >> 3;
u32 dstr8 = (dstr5 << 3) | (dstr5 >> 2);
u32 dstg8 = (dstg6 << 2) | (dstg6 >> 4);
u32 dstb8 = (dstb5 << 3) | (dstb5 >> 2);
color = 0xFF000000 | (dstr8 << 16) | (dstg8 << 8) | dstb8;
return color;
}
inline u32 Z24ToZ16ToZ24(u32 src)
{
return (src & 0xFFFF00) | (src >> 16);
}
#endif // _VIDEOCOMMON_H