dolphin/Source/Core
Lioncash 34adc529a7 Interpreter_FloatingPoint: Don't update the FPRF in fres in certain exceptional cases
If FPSCR.ZE is set and a divide by zero exception is signaled, then the
FPRF shouldn't be updated with a result. Similarly, if the input is an
SNaN and FPSCR.VE is set, then the FPRF shouldn't be updated.
2018-05-23 23:31:58 -04:00
..
AudioCommon Reformat all the things! 2018-04-12 21:28:39 +02:00
Common IOSC: Implement VerifyPublicKeySign for ECC 2018-05-20 20:04:53 +02:00
Core Interpreter_FloatingPoint: Don't update the FPRF in fres in certain exceptional cases 2018-05-23 23:31:58 -04:00
DiscIO Reimplement custom PNG banners in game list 2018-05-20 15:34:03 +02:00
DolphinNoGUI UICommon: Avoid including Xrandr.h 2018-04-14 17:14:38 +02:00
DolphinQt2 Qt: Fix crash on game start 2018-05-22 04:37:08 +02:00
DolphinWX PPCAnalyst: Make CodeBuffer an alias for std::vector<CodeOp> 2018-05-18 17:19:45 -04:00
InputCommon THis fixes issue #08 and #16, the rumble test and slider 2018-04-19 17:48:55 -04:00
UICommon Reimplement custom PNG banners in game list 2018-05-20 15:34:03 +02:00
Updater Updater: Show error when trying to launch directly 2018-05-05 23:32:08 +02:00
VideoBackends OGL: Fix EFB access in MSAA-mode 2018-05-22 15:35:20 +10:00
VideoCommon HiresTextures: Do not load compressed textures with unaligned dimensions 2018-05-22 16:15:18 +10:00
CMakeLists.txt