dolphin/Externals/wxWidgets3/include/wx/checkbox.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

205 lines
6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/checkbox.h
// Purpose: wxCheckBox class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.09.00
// RCS-ID: $Id: checkbox.h 65942 2010-10-28 14:23:09Z VZ $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHECKBOX_H_BASE_
#define _WX_CHECKBOX_H_BASE_
#include "wx/defs.h"
#if wxUSE_CHECKBOX
#include "wx/control.h"
/*
* wxCheckBox style flags
* (Using wxCHK_* because wxCB_* is used by wxComboBox).
* Determine whether to use a 3-state or 2-state
* checkbox. 3-state enables to differentiate
* between 'unchecked', 'checked' and 'undetermined'.
*
* In addition to the styles here it is also possible to specify just 0 which
* is treated the same as wxCHK_2STATE for compatibility (but using explicit
* flag is preferred).
*/
#define wxCHK_2STATE 0x4000
#define wxCHK_3STATE 0x1000
/*
* If this style is set the user can set the checkbox to the
* undetermined state. If not set the undetermined set can only
* be set programmatically.
* This style can only be used with 3 state checkboxes.
*/
#define wxCHK_ALLOW_3RD_STATE_FOR_USER 0x2000
/*
* The possible states of a 3-state checkbox (Compatible
* with the 2-state checkbox).
*/
enum wxCheckBoxState
{
wxCHK_UNCHECKED,
wxCHK_CHECKED,
wxCHK_UNDETERMINED /* 3-state checkbox only */
};
extern WXDLLIMPEXP_DATA_CORE(const char) wxCheckBoxNameStr[];
// ----------------------------------------------------------------------------
// wxCheckBox: a control which shows a label and a box which may be checked
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxCheckBoxBase : public wxControl
{
public:
wxCheckBoxBase() { }
// set/get the checked status of the listbox
virtual void SetValue(bool value) = 0;
virtual bool GetValue() const = 0;
bool IsChecked() const
{
wxASSERT_MSG( !Is3State(), wxT("Calling IsChecked() doesn't make sense for")
wxT(" a three state checkbox, Use Get3StateValue() instead") );
return GetValue();
}
wxCheckBoxState Get3StateValue() const
{
wxCheckBoxState state = DoGet3StateValue();
if ( state == wxCHK_UNDETERMINED && !Is3State() )
{
// Undetermined state with a 2-state checkbox??
wxFAIL_MSG( wxT("DoGet3StateValue() says the 2-state checkbox is ")
wxT("in an undetermined/third state") );
state = wxCHK_UNCHECKED;
}
return state;
}
void Set3StateValue(wxCheckBoxState state)
{
if ( state == wxCHK_UNDETERMINED && !Is3State() )
{
wxFAIL_MSG(wxT("Setting a 2-state checkbox to undetermined state"));
state = wxCHK_UNCHECKED;
}
DoSet3StateValue(state);
}
bool Is3State() const { return HasFlag(wxCHK_3STATE); }
bool Is3rdStateAllowedForUser() const
{
return HasFlag(wxCHK_ALLOW_3RD_STATE_FOR_USER);
}
virtual bool HasTransparentBackground() { return true; }
// wxCheckBox-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event)
{
wxControl::DoUpdateWindowUI(event);
if ( event.GetSetChecked() )
SetValue(event.GetChecked());
}
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)) { wxFAIL; }
virtual wxCheckBoxState DoGet3StateValue() const
{
wxFAIL;
return wxCHK_UNCHECKED;
}
// Helper function to be called from derived classes Create()
// implementations: it checks that the style doesn't contain any
// incompatible bits and modifies it to be sane if it does.
static void WXValidateStyle(long *stylePtr)
{
long& style = *stylePtr;
if ( !(style & (wxCHK_2STATE | wxCHK_3STATE)) )
{
// For compatibility we use absence of style flags as wxCHK_2STATE
// because wxCHK_2STATE used to have the value of 0 and some
// existing code uses 0 instead of it. Moreover, some code even
// uses some non-0 style, e.g. wxBORDER_XXX, but doesn't specify
// neither wxCHK_2STATE nor wxCHK_3STATE -- to avoid breaking it,
// assume (much more common) 2 state checkbox by default.
style |= wxCHK_2STATE;
}
if ( style & wxCHK_3STATE )
{
if ( style & wxCHK_2STATE )
{
wxFAIL_MSG( "wxCHK_2STATE and wxCHK_3STATE can't be used "
"together" );
style &= ~wxCHK_3STATE;
}
}
else // No wxCHK_3STATE
{
if ( style & wxCHK_ALLOW_3RD_STATE_FOR_USER )
{
wxFAIL_MSG( "wxCHK_ALLOW_3RD_STATE_FOR_USER doesn't make sense "
"without wxCHK_3STATE" );
style &= ~wxCHK_ALLOW_3RD_STATE_FOR_USER;
}
}
}
private:
wxDECLARE_NO_COPY_CLASS(wxCheckBoxBase);
};
// Most ports support 3 state checkboxes so define this by default.
#define wxHAS_3STATE_CHECKBOX
#if defined(__WXUNIVERSAL__)
#include "wx/univ/checkbox.h"
#elif defined(__WXMSW__)
#include "wx/msw/checkbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/checkbox.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/checkbox.h"
#elif defined(__WXGTK__)
#undef wxHAS_3STATE_CHECKBOX
#include "wx/gtk1/checkbox.h"
#elif defined(__WXMAC__)
#include "wx/osx/checkbox.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/checkbox.h"
#elif defined(__WXPM__)
#undef wxHAS_3STATE_CHECKBOX
#include "wx/os2/checkbox.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/checkbox.h"
#endif
#endif // wxUSE_CHECKBOX
#endif // _WX_CHECKBOX_H_BASE_