dolphin/Externals/wxWidgets3/include/wx/nativewin.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

171 lines
5.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/nativewin.h
// Purpose: classes allowing to wrap a native window handle
// Author: Vadim Zeitlin
// Created: 2008-03-05
// RCS-ID: $Id: nativewin.h 62783 2009-12-05 17:31:07Z VZ $
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NATIVEWIN_H_
#define _WX_NATIVEWIN_H_
#include "wx/toplevel.h"
// this symbol can be tested in the user code to see if the current wx port has
// support for creating wxNativeContainerWindow from native windows
//
// be optimistic by default, we undefine it below if we don't have it finally
#define wxHAS_NATIVE_CONTAINER_WINDOW
// we define the following typedefs for each of the platform supporting native
// windows wrapping:
//
// - wxNativeContainerWindowHandle is the toolkit-level handle of the native
// window, i.e. HWND/GdkWindow*/NSWindow
//
// - wxNativeContainerWindowId is the lowest level identifier of the native
// window, i.e. HWND/GdkNativeWindow/NSWindow (so it's the same as above for
// all platforms except GTK where we also can work with Window/XID)
//
// later we'll also have
//
// - wxNativeWindowHandle for child windows (which will be wrapped by
// wxNativeWindow<T> class), it is HWND/GtkWidget*/ControlRef
#if defined(__WXMSW__)
#include "wx/msw/wrapwin.h"
typedef HWND wxNativeContainerWindowId;
typedef HWND wxNativeContainerWindowHandle;
#elif defined(__WXGTK__)
#include <gdk/gdk.h>
typedef GdkNativeWindow wxNativeContainerWindowId;
typedef GdkWindow *wxNativeContainerWindowHandle;
#else
// no support for using native windows under this platform yet
#undef wxHAS_NATIVE_CONTAINER_WINDOW
#endif
#ifdef wxHAS_NATIVE_CONTAINER_WINDOW
// ----------------------------------------------------------------------------
// wxNativeContainerWindow: can be used for creating other wxWindows inside it
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxNativeContainerWindow : public wxTopLevelWindow
{
public:
// default ctor, call Create() later
wxNativeContainerWindow() { }
// create a window from an existing native window handle
//
// use GetHandle() to check if the creation was successful, it will return
// 0 if the handle was invalid
wxNativeContainerWindow(wxNativeContainerWindowHandle handle)
{
Create(handle);
}
// same as ctor above but with a return code
bool Create(wxNativeContainerWindowHandle handle);
#if defined(__WXGTK__)
// this is a convenient ctor for wxGTK applications which can also create
// the objects of this class from the really native window handles and not
// only the GdkWindow objects
//
// wxNativeContainerWindowId is Window (i.e. an XID, i.e. an int) under X11
// (when GDK_WINDOWING_X11 is defined) or HWND under Win32
wxNativeContainerWindow(wxNativeContainerWindowId winid) { Create(winid); }
bool Create(wxNativeContainerWindowId winid);
#endif // wxGTK
// unlike for the normal windows, dtor will not destroy the native window
// as it normally doesn't belong to us
virtual ~wxNativeContainerWindow();
// provide (trivial) implementation of the base class pure virtuals
virtual void SetTitle(const wxString& WXUNUSED(title))
{
wxFAIL_MSG( "not implemented for native windows" );
}
virtual wxString GetTitle() const
{
wxFAIL_MSG( "not implemented for native windows" );
return wxString();
}
virtual void Maximize(bool WXUNUSED(maximize) = true)
{
wxFAIL_MSG( "not implemented for native windows" );
}
virtual bool IsMaximized() const
{
wxFAIL_MSG( "not implemented for native windows" );
return false;
}
virtual void Iconize(bool WXUNUSED(iconize) = true)
{
wxFAIL_MSG( "not implemented for native windows" );
}
virtual bool IsIconized() const
{
// this is called by wxGTK implementation so don't assert
return false;
}
virtual void Restore()
{
wxFAIL_MSG( "not implemented for native windows" );
}
virtual bool ShowFullScreen(bool WXUNUSED(show),
long WXUNUSED(style) = wxFULLSCREEN_ALL)
{
wxFAIL_MSG( "not implemented for native windows" );
return false;
}
virtual bool IsFullScreen() const
{
wxFAIL_MSG( "not implemented for native windows" );
return false;
}
#ifdef __WXMSW__
virtual bool IsShown() const;
#endif // __WXMSW__
// this is an implementation detail: called when the native window is
// destroyed by an outside agency; deletes the C++ object too but can in
// principle be overridden to something else (knowing that the window
// handle of this object and all of its children is invalid any more)
virtual void OnNativeDestroyed();
protected:
#ifdef __WXMSW__
virtual WXLRESULT
MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
private:
wxDECLARE_NO_COPY_CLASS(wxNativeContainerWindow);
};
#endif // wxHAS_NATIVE_CONTAINER_WINDOW
#endif // _WX_NATIVEWIN_H_