dolphin/Source/Core/VideoBackends
Pokechu22 fa9c43cfaa Software: Handle texture wrapping more accurately
This fixes various texture offsetting issues with negative texture coordinates (bringing the software renderer in line with the hardware renderers).  It also handles the invalid wrap mode accurately (as was done for the hardware renderers in the previous commit).  Lastly, it handles wrapping with non-power-of-2 texture sizes in a hardware-accurate way (which is somewhat broken looking, as games aren't supposed to use wrapping with non-power-of-2 sizes); this has not been done for the hardware renderers.
2021-07-20 19:23:23 -07:00
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D3D treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12 treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DCommon treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
Null treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGL treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
Software Software: Handle texture wrapping more accurately 2021-07-20 19:23:23 -07:00
Vulkan treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
CMakeLists.txt CMake: Add option to enable/disable Vulkan video backend 2020-10-23 20:14:46 +02:00