dolphin/Source/Core/VideoCommon/CMakeLists.txt
Stenzek bc8a96d713 HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00

73 lines
1.5 KiB
CMake

set(SRCS
AsyncRequests.cpp
BoundingBox.cpp
BPFunctions.cpp
BPMemory.cpp
BPStructs.cpp
CPMemory.cpp
CommandProcessor.cpp
Debugger.cpp
DriverDetails.cpp
Fifo.cpp
FPSCounter.cpp
FramebufferManagerBase.cpp
GeometryShaderGen.cpp
GeometryShaderManager.cpp
HiresTextures.cpp
HiresTextures_DDSLoader.cpp
ImageWrite.cpp
IndexGenerator.cpp
LightingShaderGen.cpp
MainBase.cpp
OnScreenDisplay.cpp
OpcodeDecoding.cpp
PerfQueryBase.cpp
PixelEngine.cpp
PixelShaderGen.cpp
PixelShaderManager.cpp
PostProcessing.cpp
RenderBase.cpp
RenderState.cpp
Statistics.cpp
TextureCacheBase.cpp
TextureConversionShader.cpp
TextureDecoder_Common.cpp
VertexLoader.cpp
VertexLoaderBase.cpp
VertexLoaderManager.cpp
VertexLoader_Color.cpp
VertexLoader_Normal.cpp
VertexLoader_Position.cpp
VertexLoader_TextCoord.cpp
VertexManagerBase.cpp
VertexShaderGen.cpp
VertexShaderManager.cpp
VideoBackendBase.cpp
VideoConfig.cpp
VideoState.cpp
XFMemory.cpp
XFStructs.cpp
)
set(LIBS
core
png
)
if(_M_X86)
set(SRCS ${SRCS} TextureDecoder_x64.cpp VertexLoaderX64.cpp)
elseif(_M_ARM_64)
set(SRCS ${SRCS} VertexLoaderARM64.cpp TextureDecoder_Generic.cpp)
else()
set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
endif()
if(LIBAV_FOUND OR WIN32)
set(SRCS ${SRCS} AVIDump.cpp)
endif()
add_dolphin_library(videocommon "${SRCS}" "${LIBS}")
if(LIBAV_FOUND)
target_link_libraries(videocommon PRIVATE ${LIBS} ${LIBAV_LIBRARIES})
endif()