dolphin/Source/Core
2010-03-09 21:22:09 +00:00
..
AudioCommon Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop. 2010-03-08 08:03:42 +00:00
Common Gah, screw it 2010-03-05 10:07:49 +00:00
Core Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well 2010-03-09 21:22:09 +00:00
DebuggerUICommon Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DebuggerWX Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DiscIO Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
DolphinWX Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time 2010-03-09 21:15:28 +00:00
DSPCore DSPLLE - removed some ifdefs 2010-03-08 23:18:19 +00:00
InputCommon Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
VideoCommon Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00