dolphin/Source/Core/VideoCommon/AbstractShader.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

35 lines
764 B
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
enum class ShaderStage
{
Vertex,
Geometry,
Pixel,
Compute
};
class AbstractShader
{
public:
explicit AbstractShader(ShaderStage stage) : m_stage(stage) {}
virtual ~AbstractShader() = default;
ShaderStage GetStage() const { return m_stage; }
// Shader binaries represent the input source code in a lower-level form. e.g. SPIR-V or DXBC.
// The shader source code is not required to create a shader object from the binary.
using BinaryData = std::vector<u8>;
virtual BinaryData GetBinary() const { return {}; }
protected:
ShaderStage m_stage;
};