dolphin/Source/Core/VideoCommon/Assets/ShaderAsset.h

80 lines
2.1 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <string>
#include <picojson.h>
#include "Common/EnumFormatter.h"
#include "VideoCommon/Assets/CustomAsset.h"
namespace VideoCommon
{
struct ShaderProperty
{
// "SamplerShared" denotes that the sampler
// already exists outside of the shader source
// (ex: in the Dolphin defined pixel shader)
// "Main" is the first entry in a shared sampler array
// and "Additional" denotes a subsequent entry
// in the array
enum class Type
{
Type_Undefined,
Type_SamplerArrayShared_Main,
Type_SamplerArrayShared_Additional,
Type_Sampler2D,
Type_SamplerCube,
Type_Int,
Type_Int2,
Type_Int3,
Type_Int4,
Type_Float,
Type_Float2,
Type_Float3,
Type_Float4,
Type_RGB,
Type_RGBA,
Type_Bool,
Type_Max = Type_Bool
};
Type m_type;
std::string m_description;
};
struct PixelShaderData
{
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
PixelShaderData* data);
// These shader properties describe the input that the
// shader expects to expose. The key is text
// expected to be in the shader code and the propery
// describes various details about the input
std::map<std::string, ShaderProperty> m_properties;
std::string m_shader_source;
};
class PixelShaderAsset final : public CustomLoadableAsset<PixelShaderData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
} // namespace VideoCommon
template <>
struct fmt::formatter<VideoCommon::ShaderProperty::Type>
: EnumFormatter<VideoCommon::ShaderProperty::Type::Type_Max>
{
constexpr formatter()
: EnumFormatter({"Undefined", "DolphinSamplerArray_Main", "DolphinSamplerArray_Additional",
"2DSampler", "CubeSampler", "Int", "Int2", "Int3", "Int4", "Float", "Float2",
"Float3", "Float4", "RGB", "RGBA", "Bool"})
{
}
};