dolphin/Source/Plugins/Plugin_Wiimote
snzgoo 7742e1a6dd Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.

Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).

Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g.  Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 22:39:06 +00:00
..
Src Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself. 2010-05-07 22:39:06 +00:00
Plugin_Wiimote.vcproj Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up. 2010-04-13 05:15:38 +00:00