dolphin/Source/Core/VideoCommon/VertexLoaderARM64.cpp
Pokechu22 39b2854b98 VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00

613 lines
21 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/VertexLoaderARM64.h"
#include <array>
#include "Common/CommonTypes.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoaderManager.h"
using namespace Arm64Gen;
constexpr ARM64Reg src_reg = ARM64Reg::X0;
constexpr ARM64Reg dst_reg = ARM64Reg::X1;
constexpr ARM64Reg remaining_reg = ARM64Reg::W2;
constexpr ARM64Reg skipped_reg = ARM64Reg::W17;
constexpr ARM64Reg scratch1_reg = ARM64Reg::W16;
constexpr ARM64Reg scratch2_reg = ARM64Reg::W15;
constexpr ARM64Reg scratch3_reg = ARM64Reg::W14;
constexpr ARM64Reg saved_count = ARM64Reg::W12;
constexpr ARM64Reg stride_reg = ARM64Reg::X11;
constexpr ARM64Reg arraybase_reg = ARM64Reg::X10;
constexpr ARM64Reg scale_reg = ARM64Reg::X9;
static constexpr int GetLoadSize(int load_bytes)
{
if (load_bytes == 1)
return 1;
else if (load_bytes <= 2)
return 2;
else if (load_bytes <= 4)
return 4;
else if (load_bytes <= 8)
return 8;
else
return 16;
}
alignas(16) static const float scale_factors[] = {
1.0 / (1ULL << 0), 1.0 / (1ULL << 1), 1.0 / (1ULL << 2), 1.0 / (1ULL << 3),
1.0 / (1ULL << 4), 1.0 / (1ULL << 5), 1.0 / (1ULL << 6), 1.0 / (1ULL << 7),
1.0 / (1ULL << 8), 1.0 / (1ULL << 9), 1.0 / (1ULL << 10), 1.0 / (1ULL << 11),
1.0 / (1ULL << 12), 1.0 / (1ULL << 13), 1.0 / (1ULL << 14), 1.0 / (1ULL << 15),
1.0 / (1ULL << 16), 1.0 / (1ULL << 17), 1.0 / (1ULL << 18), 1.0 / (1ULL << 19),
1.0 / (1ULL << 20), 1.0 / (1ULL << 21), 1.0 / (1ULL << 22), 1.0 / (1ULL << 23),
1.0 / (1ULL << 24), 1.0 / (1ULL << 25), 1.0 / (1ULL << 26), 1.0 / (1ULL << 27),
1.0 / (1ULL << 28), 1.0 / (1ULL << 29), 1.0 / (1ULL << 30), 1.0 / (1ULL << 31),
};
VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att)
: VertexLoaderBase(vtx_desc, vtx_att), m_float_emit(this)
{
AllocCodeSpace(4096);
const Common::ScopedJITPageWriteAndNoExecute enable_jit_page_writes;
ClearCodeSpace();
GenerateVertexLoader();
WriteProtect();
}
void VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attribute, ARM64Reg reg)
{
if (IsIndexed(attribute))
{
if (attribute == VertexComponentFormat::Index8)
{
if (m_src_ofs < 4096)
{
LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
}
else
{
ADD(reg, src_reg, m_src_ofs);
LDRB(IndexType::Unsigned, scratch1_reg, reg, 0);
}
m_src_ofs += 1;
}
else
{
if (m_src_ofs < 256)
{
LDURH(scratch1_reg, src_reg, m_src_ofs);
}
else if (m_src_ofs <= 8190 && !(m_src_ofs & 1))
{
LDRH(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
}
else
{
ADD(reg, src_reg, m_src_ofs);
LDRH(IndexType::Unsigned, scratch1_reg, reg, 0);
}
m_src_ofs += 2;
REV16(scratch1_reg, scratch1_reg);
}
if (array == CPArray::Position)
{
EOR(scratch2_reg, scratch1_reg,
attribute == VertexComponentFormat::Index8 ? LogicalImm(0xFF, 32) :
LogicalImm(0xFFFF, 32));
m_skip_vertex = CBZ(scratch2_reg);
}
LDR(IndexType::Unsigned, scratch2_reg, stride_reg, static_cast<u8>(array) * 4);
MUL(scratch1_reg, scratch1_reg, scratch2_reg);
LDR(IndexType::Unsigned, EncodeRegTo64(scratch2_reg), arraybase_reg,
static_cast<u8>(array) * 8);
ADD(EncodeRegTo64(reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
}
else
ADD(reg, src_reg, m_src_ofs);
}
s32 VertexLoaderARM64::GetAddressImm(CPArray array, VertexComponentFormat attribute,
Arm64Gen::ARM64Reg reg, u32 align)
{
if (IsIndexed(attribute) || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
GetVertexAddr(array, attribute, reg);
else
return m_src_ofs;
return -1;
}
int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset)
{
ARM64Reg coords = count_in == 3 ? ARM64Reg::Q31 : ARM64Reg::D31;
ARM64Reg scale = count_in == 3 ? ARM64Reg::Q30 : ARM64Reg::D30;
int elem_size = GetElementSize(format);
int load_bytes = elem_size * count_in;
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
elem_size <<= 3;
if (offset == -1)
{
if (count_in == 1)
m_float_emit.LDR(elem_size, IndexType::Unsigned, coords, EncodeRegTo64(scratch1_reg), 0);
else
m_float_emit.LD1(elem_size, 1, coords, EncodeRegTo64(scratch1_reg));
}
else if (offset & (load_size - 1)) // Not aligned - unscaled
{
m_float_emit.LDUR(load_size, coords, src_reg, offset);
}
else
{
m_float_emit.LDR(load_size, IndexType::Unsigned, coords, src_reg, offset);
}
if (format != ComponentFormat::Float)
{
// Extend and convert to float
switch (format)
{
case ComponentFormat::UByte:
m_float_emit.UXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
case ComponentFormat::Byte:
m_float_emit.SXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
case ComponentFormat::UShort:
m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
case ComponentFormat::Short:
m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
}
m_float_emit.SCVTF(32, coords, coords);
if (dequantize && scaling_exponent)
{
m_float_emit.LDR(32, IndexType::Unsigned, scale, scale_reg, scaling_exponent * 4);
m_float_emit.FMUL(32, coords, coords, scale, 0);
}
}
else
{
m_float_emit.REV32(8, coords, coords);
}
const u32 write_size = count_out == 3 ? 128 : count_out * 32;
const u32 mask = count_out == 3 ? 0xF : count_out == 2 ? 0x7 : 0x3;
if (m_dst_ofs < 256)
{
m_float_emit.STUR(write_size, coords, dst_reg, m_dst_ofs);
}
else if (!(m_dst_ofs & mask))
{
m_float_emit.STR(write_size, IndexType::Unsigned, coords, dst_reg, m_dst_ofs);
}
else
{
ADD(EncodeRegTo64(scratch2_reg), dst_reg, m_dst_ofs);
m_float_emit.ST1(32, 1, coords, EncodeRegTo64(scratch2_reg));
}
// Z-Freeze
if (native_format == &m_native_vtx_decl.position)
{
CMP(remaining_reg, 3);
FixupBranch dont_store = B(CC_GE);
MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_cache.data());
m_float_emit.STR(128, coords, EncodeRegTo64(scratch2_reg), ArithOption(remaining_reg, true));
SetJumpTarget(dont_store);
}
native_format->components = count_out;
native_format->enable = true;
native_format->offset = m_dst_ofs;
native_format->type = ComponentFormat::Float;
native_format->integer = false;
m_dst_ofs += sizeof(float) * count_out;
if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
return load_bytes;
}
void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset)
{
int load_bytes = 0;
switch (format)
{
case ColorFormat::RGB888:
case ColorFormat::RGB888x:
case ColorFormat::RGBA8888:
if (offset == -1)
LDR(IndexType::Unsigned, scratch2_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 3) // Not aligned - unscaled
LDUR(scratch2_reg, src_reg, offset);
else
LDR(IndexType::Unsigned, scratch2_reg, src_reg, offset);
if (format != ColorFormat::RGBA8888)
ORR(scratch2_reg, scratch2_reg, LogicalImm(0xFF000000, 32));
STR(IndexType::Unsigned, scratch2_reg, dst_reg, m_dst_ofs);
load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
break;
case ColorFormat::RGB565:
// RRRRRGGG GGGBBBBB
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
LDRH(IndexType::Unsigned, scratch3_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 1) // Not aligned - unscaled
LDURH(scratch3_reg, src_reg, offset);
else
LDRH(IndexType::Unsigned, scratch3_reg, src_reg, offset);
REV16(scratch3_reg, scratch3_reg);
// B
AND(scratch2_reg, scratch3_reg, LogicalImm(0x1F, 32));
ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 3));
ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 5));
ORR(scratch1_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 16));
// G
UBFM(scratch2_reg, scratch3_reg, 5, 10);
ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2));
ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6));
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 8));
// R
UBFM(scratch2_reg, scratch3_reg, 11, 15);
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 3));
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 2));
// A
ORR(scratch1_reg, scratch1_reg, LogicalImm(0xFF000000, 32));
STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs);
load_bytes = 2;
break;
case ColorFormat::RGBA4444:
// BBBBAAAA RRRRGGGG
// REV16 - RRRRGGGG BBBBAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
LDRH(IndexType::Unsigned, scratch3_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 1) // Not aligned - unscaled
LDURH(scratch3_reg, src_reg, offset);
else
LDRH(IndexType::Unsigned, scratch3_reg, src_reg, offset);
// R
UBFM(scratch1_reg, scratch3_reg, 4, 7);
// G
AND(scratch2_reg, scratch3_reg, LogicalImm(0xF, 32));
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 8));
// B
UBFM(scratch2_reg, scratch3_reg, 12, 15);
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 16));
// A
UBFM(scratch2_reg, scratch3_reg, 8, 11);
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 24));
// Final duplication
ORR(scratch1_reg, scratch1_reg, scratch1_reg, ArithOption(scratch1_reg, ShiftType::LSL, 4));
STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs);
load_bytes = 2;
break;
case ColorFormat::RGBA6666:
// RRRRRRGG GGGGBBBB BBAAAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
{
LDUR(scratch3_reg, EncodeRegTo64(scratch1_reg), -1);
}
else
{
offset -= 1;
if (offset & 3) // Not aligned - unscaled
LDUR(scratch3_reg, src_reg, offset);
else
LDR(IndexType::Unsigned, scratch3_reg, src_reg, offset);
}
REV32(scratch3_reg, scratch3_reg);
// A
UBFM(scratch2_reg, scratch3_reg, 0, 5);
ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2));
ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6));
ORR(scratch1_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 24));
// B
UBFM(scratch2_reg, scratch3_reg, 6, 11);
ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2));
ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6));
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 16));
// G
UBFM(scratch2_reg, scratch3_reg, 12, 17);
ORR(scratch2_reg, ARM64Reg::WSP, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2));
ORR(scratch2_reg, scratch2_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 6));
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 8));
// R
UBFM(scratch2_reg, scratch3_reg, 18, 23);
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSL, 2));
ORR(scratch1_reg, scratch1_reg, scratch2_reg, ArithOption(scratch2_reg, ShiftType::LSR, 4));
STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs);
load_bytes = 3;
break;
}
if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
}
void VertexLoaderARM64::GenerateVertexLoader()
{
// R0 - Source pointer
// R1 - Destination pointer
// R2 - Count
// R30 - LR
//
// R0 return how many
//
// Registers we don't have to worry about saving
// R9-R17 are caller saved temporaries
// R18 is a temporary or platform specific register(iOS)
//
// VFP registers
// We can touch all except v8-v15
// If we need to use those, we need to retain the lower 64bits(!) of the register
bool has_tc = false;
bool has_tc_scale = false;
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
has_tc |= m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent;
has_tc_scale |= (m_VtxAttr.GetTexFrac(i) != 0);
}
bool need_scale = (m_VtxAttr.g0.ByteDequant && m_VtxAttr.g0.PosFrac) ||
(has_tc && has_tc_scale) ||
(m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent);
AlignCode16();
if (IsIndexed(m_VtxDesc.low.Position))
MOV(skipped_reg, ARM64Reg::WZR);
ADD(saved_count, remaining_reg, 1);
MOVP2R(stride_reg, g_main_cp_state.array_strides.data());
MOVP2R(arraybase_reg, VertexLoaderManager::cached_arraybases.data());
if (need_scale)
MOVP2R(scale_reg, scale_factors);
const u8* loop_start = GetCodePtr();
if (m_VtxDesc.low.PosMatIdx)
{
LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
AND(scratch1_reg, scratch1_reg, LogicalImm(0x3F, 32));
STR(IndexType::Unsigned, scratch1_reg, dst_reg, m_dst_ofs);
// Z-Freeze
CMP(remaining_reg, 3);
FixupBranch dont_store = B(CC_GE);
MOVP2R(EncodeRegTo64(scratch2_reg), VertexLoaderManager::position_matrix_index_cache.data());
STR(scratch1_reg, EncodeRegTo64(scratch2_reg), ArithOption(remaining_reg, true));
SetJumpTarget(dont_store);
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = m_dst_ofs;
m_native_vtx_decl.posmtx.type = ComponentFormat::UByte;
m_native_vtx_decl.posmtx.integer = true;
m_src_ofs += sizeof(u8);
m_dst_ofs += sizeof(u32);
}
std::array<u32, 8> texmatidx_ofs;
for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
{
if (m_VtxDesc.low.TexMatIdx[i])
texmatidx_ofs[i] = m_src_ofs++;
}
// Position
{
int elem_size = GetElementSize(m_VtxAttr.g0.PosFormat);
int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
int load_bytes = elem_size * pos_elements;
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
s32 offset = GetAddressImm(CPArray::Position, m_VtxDesc.low.Position,
EncodeRegTo64(scratch1_reg), load_size);
ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, offset);
}
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
static const u8 map[8] = {7, 6, 15, 14};
const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NBT ? 3 : 1;
s32 offset = -1;
for (int i = 0; i < limit; i++)
{
if (!i || m_VtxAttr.g0.NormalIndex3)
{
int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
int load_bytes = elem_size * 3;
int load_size = GetLoadSize(load_bytes);
offset = GetAddressImm(CPArray::Normal, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg),
load_size << 3);
if (offset == -1)
ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), i * elem_size * 3);
else
offset += i * elem_size * 3;
}
int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[i], offset);
if (offset == -1)
ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), bytes_read);
else
offset += bytes_read;
}
}
for (u8 i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
u32 align = 4;
if (m_VtxAttr.GetColorFormat(i) == ColorFormat::RGB565 ||
m_VtxAttr.GetColorFormat(i) == ColorFormat::RGBA4444)
align = 2;
s32 offset = GetAddressImm(CPArray::Color0 + i, m_VtxDesc.low.Color[i],
EncodeRegTo64(scratch1_reg), align);
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), offset);
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
m_native_vtx_decl.colors[i].type = ComponentFormat::UByte;
m_native_vtx_decl.colors[i].integer = false;
m_dst_ofs += 4;
}
}
for (u8 i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
int elem_size = GetElementSize(m_VtxAttr.GetTexFormat(i));
int load_bytes = elem_size * (elements + 2);
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
s32 offset = GetAddressImm(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i],
EncodeRegTo64(scratch1_reg), load_size);
u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,
scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
}
if (m_VtxDesc.low.TexMatIdx[i])
{
m_native_vtx_decl.texcoords[i].components = 3;
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
LDRB(IndexType::Unsigned, scratch2_reg, src_reg, texmatidx_ofs[i]);
m_float_emit.UCVTF(ARM64Reg::S31, scratch2_reg);
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
m_float_emit.STR(32, IndexType::Unsigned, ARM64Reg::D31, dst_reg, m_dst_ofs);
m_dst_ofs += sizeof(float);
}
else
{
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
if (m_dst_ofs < 256)
{
STUR(ARM64Reg::SP, dst_reg, m_dst_ofs);
}
else if (!(m_dst_ofs & 7))
{
// If m_dst_ofs isn't 8byte aligned we can't store an 8byte zero register
// So store two 4byte zero registers
// The destination is always 4byte aligned
STR(IndexType::Unsigned, ARM64Reg::WSP, dst_reg, m_dst_ofs);
STR(IndexType::Unsigned, ARM64Reg::WSP, dst_reg, m_dst_ofs + 4);
}
else
{
STR(IndexType::Unsigned, ARM64Reg::SP, dst_reg, m_dst_ofs);
}
m_float_emit.STR(32, IndexType::Unsigned, ARM64Reg::D31, dst_reg, m_dst_ofs + 8);
m_dst_ofs += sizeof(float) * 3;
}
}
}
// Prepare for the next vertex.
ADD(dst_reg, dst_reg, m_dst_ofs);
const u8* cont = GetCodePtr();
ADD(src_reg, src_reg, m_src_ofs);
SUBS(remaining_reg, remaining_reg, 1);
B(CCFlags::CC_GE, loop_start);
if (IsIndexed(m_VtxDesc.low.Position))
{
SUB(ARM64Reg::W0, saved_count, skipped_reg);
RET(ARM64Reg::X30);
SetJumpTarget(m_skip_vertex);
ADD(skipped_reg, skipped_reg, 1);
B(cont);
}
else
{
MOV(ARM64Reg::W0, saved_count);
RET(ARM64Reg::X30);
}
FlushIcache();
ASSERT(m_vertex_size == m_src_ofs);
m_native_vtx_decl.stride = m_dst_ofs;
}
int VertexLoaderARM64::RunVertices(DataReader src, DataReader dst, int count)
{
m_numLoadedVertices += count;
return ((int (*)(u8 * src, u8 * dst, int count)) region)(src.GetPointer(), dst.GetPointer(),
count - 1);
}