dolphin/Source/Core/VideoCommon/MainBase.cpp
comex 3a2048ea57 Add a central variable g_want_determinism which controls whether to try to make things deterministic.
It now affects the GPU determinism mode as well as some miscellaneous
things that were calling IsNetPlayRunning.  Probably incomplete.

Notably, this can change while paused, if the user starts recording a
movie.  The movie code appears to have been missing locking between
setting g_playMode and doing other things, which probably had a small
chance of causing crashes or even desynced movies; fix that with
PauseAndLock.

The next commit will add a hidden config variable to override GPU
determinism mode.
2014-09-28 21:34:31 -04:00

316 lines
7 KiB
C++

#include "Common/Event.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
bool s_BackendInitialized = false;
Common::Flag s_swapRequested;
static Common::Flag s_FifoShuttingDown;
static Common::Flag s_efbAccessRequested;
static Common::Event s_efbAccessReadyEvent;
static Common::Flag s_perfQueryRequested;
static Common::Event s_perfQueryReadyEvent;
static volatile struct
{
u32 xfbAddr;
u32 fbWidth;
u32 fbStride;
u32 fbHeight;
} s_beginFieldArgs;
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
{
EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
}
// Enter and exit the video loop
void VideoBackendHardware::Video_EnterLoop()
{
RunGpuLoop();
}
void VideoBackendHardware::Video_ExitLoop()
{
ExitGpuLoop();
s_FifoShuttingDown.Set();
s_efbAccessReadyEvent.Set();
s_perfQueryReadyEvent.Set();
}
void VideoBackendHardware::Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
static void VideoFifo_CheckSwapRequest()
{
if (g_ActiveConfig.bUseXFB)
{
if (s_swapRequested.IsSet())
{
EFBRectangle rc;
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbStride, s_beginFieldArgs.fbHeight, rc);
s_swapRequested.Clear();
}
}
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if (s_swapRequested.IsSet())
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbStride * s_beginFieldArgs.fbHeight;
if (AddressRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
{
if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbStride = fbStride;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_EndField()
{
if (s_BackendInitialized)
{
SyncGPU(SYNC_GPU_SWAP);
s_swapRequested.Set();
}
}
void VideoBackendHardware::Video_AddMessage(const std::string& msg, u32 milliseconds)
{
OSD::AddMessage(msg, milliseconds);
}
void VideoBackendHardware::Video_ClearMessages()
{
OSD::ClearMessages();
}
// Screenshot
bool VideoBackendHardware::Video_Screenshot(const std::string& filename)
{
Renderer::SetScreenshot(filename.c_str());
return true;
}
void VideoFifo_CheckEFBAccess()
{
if (s_efbAccessRequested.IsSet())
{
s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
s_efbAccessRequested.Clear();
s_efbAccessReadyEvent.Set();
}
}
u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
{
SyncGPU(SYNC_GPU_EFB_POKE);
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
s_efbAccessRequested.Set();
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
s_efbAccessReadyEvent.Reset();
if (s_FifoShuttingDown.IsSet())
return 0;
s_efbAccessRequested.Set();
s_efbAccessReadyEvent.Wait();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
static void VideoFifo_CheckPerfQueryRequest()
{
if (s_perfQueryRequested.IsSet())
{
g_perf_query->FlushResults();
s_perfQueryRequested.Clear();
s_perfQueryReadyEvent.Set();
}
}
u32 VideoBackendHardware::Video_GetQueryResult(PerfQueryType type)
{
if (!g_perf_query->ShouldEmulate())
{
return 0;
}
SyncGPU(SYNC_GPU_PERFQUERY);
// TODO: Is this check sane?
if (!g_perf_query->IsFlushed())
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
s_perfQueryReadyEvent.Reset();
if (s_FifoShuttingDown.IsSet())
return 0;
s_perfQueryRequested.Set();
s_perfQueryReadyEvent.Wait();
}
else
g_perf_query->FlushResults();
}
return g_perf_query->GetQueryResult(type);
}
void VideoBackendHardware::InitializeShared()
{
VideoCommon_Init();
s_swapRequested.Clear();
s_efbAccessRequested.Clear();
s_perfQueryRequested.Clear();
s_FifoShuttingDown.Clear();
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
s_AccessEFBResult = 0;
m_invalid = false;
}
// Run from the CPU thread
void VideoBackendHardware::DoState(PointerWrap& p)
{
bool software = false;
p.Do(software);
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
{
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
}
VideoCommon_DoState(p);
p.DoMarker("VideoCommon");
p.Do(s_swapRequested);
p.Do(s_efbAccessRequested);
p.Do(s_beginFieldArgs);
p.Do(s_accessEFBArgs);
p.Do(s_AccessEFBResult);
p.DoMarker("VideoBackendHardware");
// Refresh state.
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_invalid = true;
RecomputeCachedArraybases();
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
VertexLoaderManager::MarkAllDirty();
}
}
void VideoBackendHardware::CheckInvalidState()
{
if (m_invalid)
{
m_invalid = false;
BPReload();
TextureCache::Invalidate();
}
}
void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
Fifo_PauseAndLock(doLock, unpauseOnUnlock);
}
void VideoBackendHardware::RunLoop(bool enable)
{
VideoCommon_RunLoop(enable);
}
void VideoFifo_CheckAsyncRequest()
{
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
VideoFifo_CheckPerfQueryRequest();
}
void VideoBackendHardware::Video_GatherPipeBursted()
{
CommandProcessor::GatherPipeBursted();
}
bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
{
return CommandProcessor::isPossibleWaitingSetDrawDone;
}
void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
{
CommandProcessor::RegisterMMIO(mmio, base);
}
void VideoBackendHardware::UpdateWantDeterminism(bool want)
{
Fifo_UpdateWantDeterminism(want);
}