dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2010-04-05 10:46:43 +00:00
..
UCode_AX.cpp DSPHLE - some games are even changing/sending again the same ucode while ingame... This fixes/improves NFS Carbon, FF Crystal Chronicles, Beyblade (and probably some other GC AX games that were stuck on loading screens) under dsphle 2010-04-05 10:46:43 +00:00
UCode_AX.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AX_ADPCM.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AX_Voice.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AXStructs.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AXWii.cpp code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AXWii.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_CARD.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_InitAudioSystem.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.h ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_ROM.cpp ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_ROM.h ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_Zelda.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
UCode_Zelda.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
UCode_Zelda_Synth.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
UCode_Zelda_Voice.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
UCodes.cpp DSPHLE - GC intro audio (IPL) now working - only for pal games atm 2010-02-18 20:07:20 +00:00
UCodes.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00