dolphin/Source/Core/InputCommon/CMakeLists.txt
Lioncash 3a66f2c008 ControllerEmu: Move into its own directory
ControllerEmu is a massive class with a lot of nested public classes.

The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.

Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.

This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00

79 lines
2.4 KiB
CMake

set(SRCS InputConfig.cpp
ControllerEmu/ControllerEmu.cpp
ControllerInterface/ControllerInterface.cpp
ControllerInterface/Device.cpp
ControllerInterface/ExpressionParser.cpp)
set(LIBS common)
if(WIN32)
set(SRCS ${SRCS}
ControllerInterface/DInput/DInput.cpp
ControllerInterface/DInput/DInputJoystick.cpp
ControllerInterface/DInput/DInputKeyboardMouse.cpp
ControllerInterface/DInput/XInputFilter.cpp
ControllerInterface/XInput/XInput.cpp
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp)
elseif(APPLE)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
set(SRCS ${SRCS}
ControllerInterface/OSX/OSX.mm
ControllerInterface/OSX/OSXKeyboard.mm
ControllerInterface/OSX/OSXJoystick.mm
ControllerInterface/Quartz/Quartz.mm
ControllerInterface/Quartz/QuartzKeyboardAndMouse.mm
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp)
set(LIBS ${LIBS} ${COREFOUNDATION_LIBRARY} ${CARBON_LIBRARY} ${COCOA_LIBRARY})
elseif(X11_FOUND)
set(SRCS ${SRCS}
ControllerInterface/Xlib/XInput2.cpp)
set(LIBS ${LIBS} ${X11_LIBRARIES} ${X11_INPUT_LIBRARIES})
elseif(ANDROID)
add_definitions(-DCIFACE_USE_ANDROID)
set(SRCS ${SRCS}
ControllerInterface/Android/Android.cpp)
endif()
if(ANDROID)
set(SRCS ${SRCS} GCAdapter_Android.cpp)
else()
set(SRCS ${SRCS} GCAdapter.cpp)
set(LIBS ${LIBS} ${LIBUSB_LIBRARIES})
endif()
if(LIBEVDEV_FOUND AND LIBUDEV_FOUND)
set(SRCS ${SRCS} ControllerInterface/evdev/evdev.cpp)
set(LIBS ${LIBS} ${LIBEVDEV_LIBRARY} ${LIBUDEV_LIBRARY})
endif()
if(UNIX)
set(SRCS ${SRCS} ControllerInterface/Pipes/Pipes.cpp)
endif()
if(ENABLE_SDL)
find_package(SDL2)
if(SDL2_FOUND)
message(STATUS "Using shared SDL2")
set(SDL_TARGET SDL2::SDL2)
else()
# SDL2 not found, try SDL
find_package(SDL)
if(SDL_FOUND)
message(STATUS "Using shared SDL")
add_library(System_SDL INTERFACE)
target_include_directories(System_SDL INTERFACE ${SDL_INCLUDE_DIR})
target_link_libraries(System_SDL INTERFACE ${SDL_LIBRARY})
set(SDL_TARGET System_SDL)
endif()
endif()
if(SDL_TARGET AND TARGET ${SDL_TARGET})
set(SRCS ${SRCS} ControllerInterface/SDL/SDL.cpp)
set(LIBS ${LIBS} ${SDL_TARGET})
add_definitions(-DHAVE_SDL=1)
else()
message(STATUS "SDL NOT found, disabling SDL input")
endif()
endif()
add_dolphin_library(inputcommon "${SRCS}" "${LIBS}")