dolphin/Source/Core/DiscIO/Blob.h
JosJuice 3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00

193 lines
6.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// BLOB
// Blobs in Dolphin are read only Binary Large OBjects. For example, a typical DVD image.
// Often, you may want to store these things in a highly compressed format, but still
// allow random access. Or you may store them on an odd device, like raw on a DVD.
// Always read your BLOBs using an interface returned by CreateBlobReader(). It will
// detect whether the file is a compressed blob, or just a big hunk of data, or a drive, and
// automatically do the right thing.
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Swap.h"
namespace DiscIO
{
enum class WIARVZCompressionType : u32;
// Increment CACHE_REVISION (GameFileCache.cpp) if the enum below is modified
enum class BlobType
{
PLAIN,
DRIVE,
DIRECTORY,
GCZ,
CISO,
WBFS,
TGC,
WIA,
RVZ,
MOD_DESCRIPTOR,
NFS,
};
std::string GetName(BlobType blob_type, bool translate);
class BlobReader
{
public:
virtual ~BlobReader() {}
virtual BlobType GetBlobType() const = 0;
virtual u64 GetRawSize() const = 0;
virtual u64 GetDataSize() const = 0;
virtual bool IsDataSizeAccurate() const = 0;
// Returns 0 if the format does not use blocks
virtual u64 GetBlockSize() const = 0;
virtual bool HasFastRandomAccessInBlock() const = 0;
virtual std::string GetCompressionMethod() const = 0;
virtual std::optional<int> GetCompressionLevel() const = 0;
// NOT thread-safe - can't call this from multiple threads.
virtual bool Read(u64 offset, u64 size, u8* out_ptr) = 0;
template <typename T>
std::optional<T> ReadSwapped(u64 offset)
{
T temp;
if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp)))
return std::nullopt;
return Common::FromBigEndian(temp);
}
virtual bool SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const
{
return false;
}
virtual bool ReadWiiDecrypted(u64 offset, u64 size, u8* out_ptr, u64 partition_data_offset)
{
return false;
}
protected:
BlobReader() {}
};
// Provides caching and byte-operation-to-block-operations facilities.
// Used for compressed blob and direct drive reading.
// NOTE: GetDataSize() is expected to be evenly divisible by the sector size.
class SectorReader : public BlobReader
{
public:
virtual ~SectorReader() = 0;
bool Read(u64 offset, u64 size, u8* out_ptr) override;
protected:
void SetSectorSize(int blocksize);
int GetSectorSize() const { return m_block_size; }
// Set the chunk size -> the number of blocks to read at a time.
// Default value is 1 but that is too low for physical devices
// like CDROMs. Setting this to a higher value helps reduce seeking
// and IO overhead by batching reads. Do not set it too high either
// as large reads are slow and will take too long to resolve.
void SetChunkSize(int blocks);
int GetChunkSize() const { return m_chunk_blocks; }
// Read a single block/sector.
virtual bool GetBlock(u64 block_num, u8* out) = 0;
// Read multiple contiguous blocks.
// Default implementation just calls GetBlock in a loop, it should be
// overridden in derived classes where possible.
virtual bool ReadMultipleAlignedBlocks(u64 block_num, u64 num_blocks, u8* out_ptr);
private:
struct Cache
{
std::vector<u8> data;
u64 block_idx = 0;
u32 num_blocks = 0;
// [Pseudo-] Least Recently Used Shift Register
// When an empty cache line is needed, the line with the lowest value
// is taken and reset; the LRU register is then shifted down 1 place
// on all lines (low bit discarded). When a line is used, the high bit
// is set marking it as most recently used.
u32 lru_sreg = 0;
void Reset()
{
block_idx = 0;
num_blocks = 0;
lru_sreg = 0;
}
void Fill(u64 block, u32 count)
{
block_idx = block;
num_blocks = count;
// NOTE: Setting only the high bit means the newest line will
// be selected for eviction if every line in the cache was
// touched. This gives MRU behavior which is probably
// desirable in that case.
MarkUsed();
}
bool Contains(u64 block) const { return block >= block_idx && block - block_idx < num_blocks; }
void MarkUsed() { lru_sreg |= 0x80000000; }
void ShiftLRU() { lru_sreg >>= 1; }
bool IsLessRecentlyUsedThan(const Cache& other) const { return lru_sreg < other.lru_sreg; }
};
// Gets the cache line that contains the given block, or nullptr.
// NOTE: The cache record only lasts until it expires (next GetEmptyCacheLine)
const Cache* FindCacheLine(u64 block_num);
// Finds the least recently used cache line, resets and returns it.
Cache* GetEmptyCacheLine();
// Combines FindCacheLine with GetEmptyCacheLine and ReadChunk.
// Always returns a valid cache line (loading the data if needed).
// May return nullptr only if the cache missed and the read failed.
const Cache* GetCacheLine(u64 block_num);
// Read all bytes from a chunk of blocks into a buffer.
// Returns the number of blocks read (may be less than m_chunk_blocks
// if chunk_num is the last chunk on the disk and the disk size is not
// evenly divisible into chunks). Returns zero if it fails.
u32 ReadChunk(u8* buffer, u64 chunk_num);
static constexpr int CACHE_LINES = 32;
u32 m_block_size = 0; // Bytes in a sector/block
u32 m_chunk_blocks = 1; // Number of sectors/blocks in a chunk
std::array<Cache, CACHE_LINES> m_cache;
};
// Factory function - examines the path to choose the right type of BlobReader, and returns one.
std::unique_ptr<BlobReader> CreateBlobReader(const std::string& filename);
using CompressCB = std::function<bool(const std::string& text, float percent)>;
bool ConvertToGCZ(BlobReader* infile, const std::string& infile_path,
const std::string& outfile_path, u32 sub_type, int sector_size,
CompressCB callback);
bool ConvertToPlain(BlobReader* infile, const std::string& infile_path,
const std::string& outfile_path, CompressCB callback);
bool ConvertToWIAOrRVZ(BlobReader* infile, const std::string& infile_path,
const std::string& outfile_path, bool rvz,
WIARVZCompressionType compression_type, int compression_level,
int chunk_size, CompressCB callback);
} // namespace DiscIO