dolphin/Source
Ryan Houdek 3bfa15d2e1 Fixes GLExtensions for GL 2.1 or GLES 2 devices.
This wasn't too much of a concern since we normally don't care about this feature set, but it is nice when testing on new devices and they don't
support the higher feature sets but want to run under software renderer.

The Mesa softpipe and PowerVR 5xx drivers don't support higher GL versions, but they shouldn't exit out just because they couldn't get a GL3 function
pointer that isn't even going to be used at that point.
2014-11-16 22:59:29 -06:00
..
Android Android: Remove unused imports in GameListItem 2014-11-15 01:45:13 -05:00
Core Fixes GLExtensions for GL 2.1 or GLES 2 devices. 2014-11-16 22:59:29 -06:00
DSPSpy Fixed issue with DSP Dump not closing files. 2014-06-23 13:08:43 -07:00
DSPTool msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
PCH Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
UnitTests Link Foundation/CoreServices into unit tests so they build with DISABLE_WX. 2014-11-14 11:28:13 -05:00
VSProps Fix QtCompile.props to work if the repo path contains spaces. 2014-09-27 23:08:18 -07:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00