dolphin/Source/Core/DolphinWX/Debugger/CodeWindow.cpp
Lioncash 6a75ea5653 ControllerEmu: Separate ControlGroup from ControllerEmu
ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.

This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.

Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.

It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00

613 lines
17 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Debugger/CodeWindow.h"
#include <array>
#include <chrono>
#include <cstdio>
#include <string>
#include <vector>
// clang-format off
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/listbox.h>
#include <wx/menu.h>
#include <wx/panel.h>
#include <wx/srchctrl.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/textdlg.h>
#include <wx/thread.h>
#include <wx/aui/auibar.h>
#include <wx/aui/dockart.h>
// clang-format on
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/SymbolDB.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/BreakPoints.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PPCTables.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeView.h"
#include "DolphinWX/Debugger/DebuggerUIUtil.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/Debugger/MemoryWindow.h"
#include "DolphinWX/Debugger/RegisterWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/AuiToolBar.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
CCodeWindow::CCodeWindow(CFrame* parent, wxWindowID id, const wxPoint& position, const wxSize& size,
long style, const wxString& name)
: wxPanel(parent, id, position, size, style, name), Parent(parent)
{
DebugInterface* di = &PowerPC::debug_interface;
codeview = new CCodeView(di, &g_symbolDB, this, wxID_ANY);
callstack = new wxListBox(this, wxID_ANY);
callstack->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallstackListChange, this);
symbols = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
symbols->Bind(wxEVT_LISTBOX, &CCodeWindow::OnSymbolListChange, this);
calls = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
calls->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallsListChange, this);
callers = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
callers->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallersListChange, this);
m_aui_toolbar = new DolphinAuiToolBar(this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxAUI_TB_HORIZONTAL | wxAUI_TB_PLAIN_BACKGROUND);
wxSearchCtrl* const address_searchctrl = new wxSearchCtrl(m_aui_toolbar, IDM_ADDRBOX);
address_searchctrl->Bind(wxEVT_TEXT, &CCodeWindow::OnAddrBoxChange, this);
address_searchctrl->SetDescriptiveText(_("Search Address"));
m_symbol_filter_ctrl = new wxSearchCtrl(m_aui_toolbar, wxID_ANY);
m_symbol_filter_ctrl->Bind(wxEVT_TEXT, &CCodeWindow::OnSymbolFilterText, this);
m_symbol_filter_ctrl->SetDescriptiveText(_("Filter Symbols"));
m_symbol_filter_ctrl->SetToolTip(_("Filter the symbol list by name. This is case-sensitive."));
m_aui_toolbar->AddControl(address_searchctrl);
m_aui_toolbar->AddControl(m_symbol_filter_ctrl);
m_aui_toolbar->Realize();
m_aui_manager.SetManagedWindow(this);
m_aui_manager.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
m_aui_manager.AddPane(m_aui_toolbar, wxAuiPaneInfo().ToolbarPane().Top().Floatable(false));
m_aui_manager.AddPane(callstack, wxAuiPaneInfo()
.MinSize(FromDIP(wxSize(150, 100)))
.Left()
.CloseButton(false)
.Floatable(false)
.Caption(_("Callstack")));
m_aui_manager.AddPane(symbols, wxAuiPaneInfo()
.MinSize(FromDIP(wxSize(150, 100)))
.Left()
.CloseButton(false)
.Floatable(false)
.Caption(_("Symbols")));
m_aui_manager.AddPane(calls, wxAuiPaneInfo()
.MinSize(FromDIP(wxSize(150, 100)))
.Left()
.CloseButton(false)
.Floatable(false)
.Caption(_("Function calls")));
m_aui_manager.AddPane(callers, wxAuiPaneInfo()
.MinSize(FromDIP(wxSize(150, 100)))
.Left()
.CloseButton(false)
.Floatable(false)
.Caption(_("Function callers")));
m_aui_manager.AddPane(codeview, wxAuiPaneInfo().CenterPane().CloseButton(false).Floatable(false));
m_aui_manager.Update();
// Menu
Bind(wxEVT_MENU, &CCodeWindow::OnCPUMode, this, IDM_INTERPRETER, IDM_JIT_SR_OFF);
Bind(wxEVT_MENU, &CCodeWindow::OnChangeFont, this, IDM_FONT_PICKER);
Bind(wxEVT_MENU, &CCodeWindow::OnJitMenu, this, IDM_CLEAR_CODE_CACHE, IDM_SEARCH_INSTRUCTION);
Bind(wxEVT_MENU, &CCodeWindow::OnSymbolsMenu, this, IDM_CLEAR_SYMBOLS, IDM_PATCH_HLE_FUNCTIONS);
Bind(wxEVT_MENU, &CCodeWindow::OnProfilerMenu, this, IDM_PROFILE_BLOCKS, IDM_WRITE_PROFILE);
// Toolbar
Bind(wxEVT_MENU, &CCodeWindow::OnCodeStep, this, IDM_STEP, IDM_GOTOPC);
// Other
Bind(wxEVT_HOST_COMMAND, &CCodeWindow::OnHostMessage, this);
}
CCodeWindow::~CCodeWindow()
{
m_aui_manager.UnInit();
}
wxMenuBar* CCodeWindow::GetParentMenuBar()
{
return Parent->GetMenuBar();
}
// ----------
// Events
void CCodeWindow::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_NOTIFY_MAP_LOADED:
NotifyMapLoaded();
if (HasPanel<CBreakPointWindow>())
GetPanel<CBreakPointWindow>()->NotifyUpdate();
break;
case IDM_UPDATE_DISASM_DIALOG:
codeview->Center(PC);
Repopulate(false);
if (HasPanel<CRegisterWindow>())
GetPanel<CRegisterWindow>()->NotifyUpdate();
if (HasPanel<CWatchWindow>())
GetPanel<CWatchWindow>()->NotifyUpdate();
if (HasPanel<CMemoryWindow>())
GetPanel<CMemoryWindow>()->Refresh();
break;
case IDM_UPDATE_BREAKPOINTS:
Repopulate();
if (HasPanel<CBreakPointWindow>())
GetPanel<CBreakPointWindow>()->NotifyUpdate();
if (HasPanel<CMemoryWindow>())
GetPanel<CMemoryWindow>()->Refresh();
break;
case IDM_UPDATE_JIT_PANE:
RequirePanel<CJitWindow>()->ViewAddr(codeview->GetSelection());
break;
}
}
// The Play, Stop, Step, Skip, Go to PC and Show PC buttons go here
void CCodeWindow::OnCodeStep(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_STEP:
SingleStep();
break;
case IDM_STEPOVER:
StepOver();
break;
case IDM_STEPOUT:
StepOut();
break;
case IDM_TOGGLE_BREAKPOINT:
ToggleBreakpoint();
break;
case IDM_SKIP:
PC += 4;
codeview->Center(PC);
Repopulate(false);
break;
case IDM_SETPC:
PC = codeview->GetSelection();
codeview->Center(PC);
Repopulate(false);
break;
case IDM_GOTOPC:
JumpToAddress(PC);
break;
}
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
bool CCodeWindow::JumpToAddress(u32 address)
{
// Jump to anywhere in memory
if (address <= 0xFFFFFFFF)
{
codeview->Center(address);
UpdateLists();
return true;
}
return false;
}
void CCodeWindow::OnCodeViewChange(wxCommandEvent& event)
{
UpdateLists();
}
void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event)
{
wxSearchCtrl* pAddrCtrl = (wxSearchCtrl*)m_aui_toolbar->FindControl(IDM_ADDRBOX);
// Trim leading and trailing whitespace.
wxString txt = pAddrCtrl->GetValue().Trim().Trim(false);
bool success = false;
unsigned long addr;
if (txt.ToULong(&addr, 16))
{
if (JumpToAddress(addr))
success = true;
}
if (success)
pAddrCtrl->SetBackgroundColour(wxNullColour);
else if (!txt.empty())
pAddrCtrl->SetBackgroundColour(*wxRED);
pAddrCtrl->Refresh();
event.Skip();
}
void CCodeWindow::OnSymbolFilterText(wxCommandEvent&)
{
ReloadSymbolListBox();
}
void CCodeWindow::OnCallstackListChange(wxCommandEvent& event)
{
int index = callstack->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(callstack->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallersListChange(wxCommandEvent& event)
{
int index = callers->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(callers->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallsListChange(wxCommandEvent& event)
{
int index = calls->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(calls->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::SingleStep()
{
if (CPU::IsStepping())
{
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
PowerPC::breakpoints.ClearAllTemporary();
CPU::StepOpcode(&sync_event);
sync_event.WaitFor(std::chrono::milliseconds(20));
PowerPC::SetMode(old_mode);
Core::DisplayMessage(_("Step successful!").ToStdString(), 2000);
// Will get a IDM_UPDATE_DISASM_DIALOG. Don't update the GUI here.
}
}
void CCodeWindow::StepOver()
{
if (CPU::IsStepping())
{
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
if (inst.LK)
{
PowerPC::breakpoints.ClearAllTemporary();
PowerPC::breakpoints.Add(PC + 4, true);
CPU::EnableStepping(false);
Core::DisplayMessage(_("Step over in progress...").ToStdString(), 2000);
}
else
{
SingleStep();
}
}
}
// Returns true on a rfi, blr or on a bclr that evaluates to true.
static bool WillInstructionReturn(UGeckoInstruction inst)
{
// Is a rfi instruction
if (inst.hex == 0x4C000064u)
return true;
bool counter = (inst.BO_2 >> 2 & 1) != 0 || (CTR != 0) != ((inst.BO_2 >> 1 & 1) != 0);
bool condition = inst.BO_2 >> 4 != 0 || GetCRBit(inst.BI_2) == (inst.BO_2 >> 3 & 1);
bool isBclr = inst.OPCD_7 == 0b010011 && (inst.hex >> 1 & 0b10000) != 0;
return isBclr && counter && condition && !inst.LK_3;
}
void CCodeWindow::StepOut()
{
if (CPU::IsStepping())
{
CPU::PauseAndLock(true, false);
PowerPC::breakpoints.ClearAllTemporary();
// Keep stepping until the next return instruction or timeout after five seconds
using clock = std::chrono::steady_clock;
clock::time_point timeout = clock::now() + std::chrono::seconds(5);
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
// Loop until either the current instruction is a return instruction with no Link flag
// or a breakpoint is detected so it can step at the breakpoint. If the PC is currently
// on a breakpoint, skip it.
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
do
{
if (WillInstructionReturn(inst))
{
PowerPC::SingleStep();
break;
}
if (inst.LK)
{
// Step over branches
u32 next_pc = PC + 4;
do
{
PowerPC::SingleStep();
} while (PC != next_pc && clock::now() < timeout &&
!PowerPC::breakpoints.IsAddressBreakPoint(PC));
}
else
{
PowerPC::SingleStep();
}
inst = PowerPC::HostRead_Instruction(PC);
} while (clock::now() < timeout && !PowerPC::breakpoints.IsAddressBreakPoint(PC));
PowerPC::SetMode(old_mode);
CPU::PauseAndLock(false, false);
wxCommandEvent ev(wxEVT_HOST_COMMAND, IDM_UPDATE_DISASM_DIALOG);
GetEventHandler()->ProcessEvent(ev);
if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
Core::DisplayMessage(_("Breakpoint encountered! Step out aborted.").ToStdString(), 2000);
else if (clock::now() >= timeout)
Core::DisplayMessage(_("Step out timed out!").ToStdString(), 2000);
else
Core::DisplayMessage(_("Step out successful!").ToStdString(), 2000);
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
}
void CCodeWindow::ToggleBreakpoint()
{
if (CPU::IsStepping())
{
if (codeview)
codeview->ToggleBreakpoint(codeview->GetSelection());
Repopulate();
}
}
void CCodeWindow::UpdateLists()
{
callers->Clear();
u32 addr = codeview->GetSelection();
Symbol* symbol = g_symbolDB.GetSymbolFromAddr(addr);
if (!symbol)
return;
for (auto& call : symbol->callers)
{
u32 caller_addr = call.callAddress;
Symbol* caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr);
if (caller_symbol)
{
int idx = callers->Append(StrToWxStr(
StringFromFormat("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str()));
callers->SetClientData(idx, (void*)(u64)caller_addr);
}
}
calls->Clear();
for (auto& call : symbol->calls)
{
u32 call_addr = call.function;
Symbol* call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr);
if (call_symbol)
{
int idx = calls->Append(StrToWxStr(
StringFromFormat("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str()));
calls->SetClientData(idx, (void*)(u64)call_addr);
}
}
}
void CCodeWindow::UpdateCallstack()
{
if (Core::GetState() == Core::State::Stopping)
return;
callstack->Clear();
std::vector<Dolphin_Debugger::CallstackEntry> stack;
bool ret = Dolphin_Debugger::GetCallstack(stack);
for (auto& frame : stack)
{
int idx = callstack->Append(StrToWxStr(frame.Name));
callstack->SetClientData(idx, (void*)(u64)frame.vAddress);
}
if (!ret)
callstack->Append(StrToWxStr("invalid callstack"));
}
// CPU Mode and JIT Menu
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_INTERPRETER:
PowerPC::SetMode(UseInterpreter() ? PowerPC::CoreMode::Interpreter : PowerPC::CoreMode::JIT);
break;
case IDM_BOOT_TO_PAUSE:
SConfig::GetInstance().bBootToPause = event.IsChecked();
return;
case IDM_AUTOMATIC_START:
SConfig::GetInstance().bAutomaticStart = event.IsChecked();
return;
case IDM_JIT_OFF:
SConfig::GetInstance().bJITOff = event.IsChecked();
break;
case IDM_JIT_LS_OFF:
SConfig::GetInstance().bJITLoadStoreOff = event.IsChecked();
break;
case IDM_JIT_LSLXZ_OFF:
SConfig::GetInstance().bJITLoadStorelXzOff = event.IsChecked();
break;
case IDM_JIT_LSLWZ_OFF:
SConfig::GetInstance().bJITLoadStorelwzOff = event.IsChecked();
break;
case IDM_JIT_LSLBZX_OFF:
SConfig::GetInstance().bJITLoadStorelbzxOff = event.IsChecked();
break;
case IDM_JIT_LSF_OFF:
SConfig::GetInstance().bJITLoadStoreFloatingOff = event.IsChecked();
break;
case IDM_JIT_LSP_OFF:
SConfig::GetInstance().bJITLoadStorePairedOff = event.IsChecked();
break;
case IDM_JIT_FP_OFF:
SConfig::GetInstance().bJITFloatingPointOff = event.IsChecked();
break;
case IDM_JIT_I_OFF:
SConfig::GetInstance().bJITIntegerOff = event.IsChecked();
break;
case IDM_JIT_P_OFF:
SConfig::GetInstance().bJITPairedOff = event.IsChecked();
break;
case IDM_JIT_SR_OFF:
SConfig::GetInstance().bJITSystemRegistersOff = event.IsChecked();
break;
}
// Clear the JIT cache to enable these changes
JitInterface::ClearCache();
}
void CCodeWindow::OnJitMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LOG_INSTRUCTIONS:
PPCTables::LogCompiledInstructions();
break;
case IDM_CLEAR_CODE_CACHE:
JitInterface::ClearCache();
break;
case IDM_SEARCH_INSTRUCTION:
{
wxString str = wxGetTextFromUser("", _("Op?"), wxEmptyString, this);
auto const wx_name = WxStrToStr(str);
bool found = false;
for (u32 addr = 0x80000000; addr < 0x80180000; addr += 4)
{
const char* name = PPCTables::GetInstructionName(PowerPC::HostRead_U32(addr));
if (name && (wx_name == name))
{
NOTICE_LOG(POWERPC, "Found %s at %08x", wx_name.c_str(), addr);
found = true;
}
}
if (!found)
NOTICE_LOG(POWERPC, "Opcode %s not found", wx_name.c_str());
break;
}
}
}
// Shortcuts
bool CCodeWindow::UseInterpreter()
{
return GetParentMenuBar()->IsChecked(IDM_INTERPRETER);
}
bool CCodeWindow::BootToPause()
{
return GetParentMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE);
}
bool CCodeWindow::AutomaticStart()
{
return GetParentMenuBar()->IsChecked(IDM_AUTOMATIC_START);
}
bool CCodeWindow::JITNoBlockCache()
{
return GetParentMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
}
bool CCodeWindow::JITNoBlockLinking()
{
return GetParentMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
}
// Update GUI
void CCodeWindow::Repopulate(bool refresh_codeview)
{
if (!codeview)
return;
if (refresh_codeview)
codeview->Refresh();
UpdateCallstack();
// Do not automatically show the current PC position when a breakpoint is hit or
// when we pause since this can be called at other times too.
// codeview->Center(PC);
}
void CCodeWindow::UpdateFonts()
{
callstack->SetFont(DebuggerFont);
symbols->SetFont(DebuggerFont);
callers->SetFont(DebuggerFont);
calls->SetFont(DebuggerFont);
m_aui_manager.GetArtProvider()->SetFont(wxAUI_DOCKART_CAPTION_FONT, DebuggerFont);
m_aui_manager.Update();
}