dolphin/Source/Plugins/Plugin_VideoDX11/Src
2011-01-25 03:30:12 +00:00
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D3DBase.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBase.h DX11: 2010-11-23 19:58:02 +00:00
D3DBlob.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DShader.h Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DTexture.cpp DX11: 2010-11-23 19:58:02 +00:00
D3DTexture.h DX11: 2010-11-23 19:58:02 +00:00
D3DUtil.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp D3D9: 2011-01-03 14:35:07 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
GfxState.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
GfxState.h DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
main.cpp Unmark a few strings that should not be translated. 2011-01-20 03:02:51 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
PixelShaderCache.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
PixelShaderCache.h DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
Render.cpp Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
Render.h DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
TextureCache.cpp DX11 code maintenance, part 1: 2011-01-24 08:44:32 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
VertexManager.cpp DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
VertexShaderCache.h DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00