dolphin/Source/Core/DolphinQt/Config/Graphics/HacksWidget.h
Pokechu22 95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00

53 lines
1.2 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
class GraphicsBool;
class GraphicsWindow;
class QLabel;
class ToolTipSlider;
class HacksWidget final : public GraphicsWidget
{
Q_OBJECT
public:
explicit HacksWidget(GraphicsWindow* parent);
private:
void LoadSettings() override;
void SaveSettings() override;
void OnBackendChanged(const QString& backend_name);
// EFB
GraphicsBool* m_skip_efb_cpu;
GraphicsBool* m_ignore_format_changes;
GraphicsBool* m_store_efb_copies;
GraphicsBool* m_defer_efb_copies;
// Texture Cache
QLabel* m_accuracy_label;
ToolTipSlider* m_accuracy;
GraphicsBool* m_gpu_texture_decoding;
// External Framebuffer
GraphicsBool* m_store_xfb_copies;
GraphicsBool* m_immediate_xfb;
GraphicsBool* m_skip_duplicate_xfbs;
// Other
GraphicsBool* m_fast_depth_calculation;
GraphicsBool* m_disable_bounding_box;
GraphicsBool* m_vertex_rounding;
GraphicsBool* m_save_texture_cache_state;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void UpdateDeferEFBCopiesEnabled();
void UpdateSkipPresentingDuplicateFramesEnabled();
};