dolphin/Source/Plugins/Plugin_VideoSoftware/Src/main.cpp
fgfemperor 64167bcb60 Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...

But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...

Thanks to jack.fr0st who did all the emulation state notification work!

Now every plugin has a way to know the current emulation state (paused, stopped or playing)

@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?

Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00

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C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "pluginspecs_video.h"
#include "CommandProcessor.h"
#include "OpcodeDecoder.h"
#include "VideoConfig.h"
#include "PixelEngine.h"
#include "CommandProcessor.h"
#include "BPMemLoader.h"
#include "XFMemLoader.h"
#include "Clipper.h"
#include "Rasterizer.h"
#include "Renderer.h"
#include "../../../Core/VideoCommon/Src/LookUpTables.h"
#include "HwRasterizer.h"
#include "LogManager.h"
#include "EfbInterface.h"
#include "DebugUtil.h"
PLUGIN_GLOBALS* globals = NULL;
SVideoInitialize g_VideoInitialize;
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin Software Renderer (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin Software Renderer");
#else
sprintf(_PluginInfo->Name, "Dolphin Software Renderer (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager);
}
void DllDebugger(HWND _hParent, bool Show)
{
}
void DllConfig(HWND _hParent)
{
}
void Initialize(void *init)
{
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
g_VideoInitialize = *_pVideoInitialize;
g_Config.Load();
InitBPMemory();
InitXFMemory();
CommandProcessor::Init();
PixelEngine::Init();
OpcodeDecoder::Init();
Clipper::Init();
Rasterizer::Init();
HwRasterizer::Init();
Renderer::Init(_pVideoInitialize);
DebugUtil::Init();
}
void DoState(unsigned char **ptr, int mode)
{
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
}
void Shutdown(void)
{
}
// This is called after Video_Initialize() from the Core
void Video_Prepare(void)
{
Renderer::Prepare();
INFO_LOG(VIDEO, "Video plugin initialized.");
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
g_VideoInitialize.pCopiedToXFB(true);
}
// Run from the CPU thread (from VideoInterface.cpp)
void Video_EndField()
{
}
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
{
u32 value = 0;
switch (type)
{
case PEEK_Z:
{
value = EfbInterface::GetDepth(x, y);
break;
}
case POKE_Z:
break;
case PEEK_COLOR:
{
u32 color = 0;
EfbInterface::GetColor(x, y, (u8*)&color);
// rgba to argb
value = (color >> 8) | (color & 0xff) << 24;
break;
}
case POKE_COLOR:
break;
}
return value;
}
void Video_Screenshot(const char *_szFilename)
{
}
// -------------------------------
// Enter and exit the video loop
// -------------------------------
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
}
void Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
{
CommandProcessor::Read16(_rReturnValue, _Address);
}
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
{
CommandProcessor::Write16(_Data, _Address);
}
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
{
PixelEngine::Read16(_rReturnValue, _Address);
}
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
{
PixelEngine::Write16(_Data, _Address);
}
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
{
PixelEngine::Write32(_Data, _Address);
}
void Video_GatherPipeBursted(void)
{
CommandProcessor::GatherPipeBursted();
}
void Video_WaitForFrameFinish(void)
{
}