dolphin/Source/Core/AudioCommon/Src
2009-11-07 20:01:39 +00:00
..
aldlist.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
aldlist.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
AlsaSoundStream.cpp Turns out that if one fails to use pkg-config to configure alsa, some other ancient library gets linked in or something. - TD-Linux 2009-10-15 02:04:27 +00:00
AlsaSoundStream.h hopefully unbreak win32 build. yeah, this was sloppy of me :p 2009-09-09 22:56:23 +00:00
AOSoundStream.cpp LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
AOSoundStream.h LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
AudioCommon.cpp Pulse audio empty struct implementation. Working on it though 2009-10-15 17:28:23 +00:00
AudioCommon.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
AudioCommonConfig.cpp Audio: alsa is now default on linux, scons switch openal off by default (openal=yes to enabled) 2009-10-15 06:50:04 +00:00
AudioCommonConfig.h Pulse audio empty struct implementation. Working on it though 2009-10-15 17:28:23 +00:00
CoreAudioSoundStream.cpp CoreAudio for osx : replace all deprecated functions, now it not block dolphin, but it not work, i'm not a sound specialist 2009-10-23 17:10:27 +00:00
CoreAudioSoundStream.h CoreAudio for osx : replace all deprecated functions, now it not block dolphin, but it not work, i'm not a sound specialist 2009-10-23 17:10:27 +00:00
DSoundStream.cpp LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
DSoundStream.h LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
Mixer.cpp get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters 2009-09-08 16:07:13 +00:00
Mixer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NullSoundStream.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OpenALStream.cpp LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
OpenALStream.h LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
PulseAudioStream.cpp Pulse audio empty struct implementation. Working on it though 2009-10-15 17:28:23 +00:00
PulseAudioStream.h Pulse audio empty struct implementation. Working on it though 2009-10-15 17:28:23 +00:00
SConscript Pulse audio empty struct implementation. Working on it though 2009-10-15 17:28:23 +00:00
SoundStream.h LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
WaveFile.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
WaveFile.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00