dolphin/Source/Core/DiscIO/NANDContentLoader.h
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00

124 lines
3.1 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "Core/IOS/ES/Formats.h"
namespace File
{
class IOFile;
}
namespace DiscIO
{
enum class Region;
// TODO: move some of these to Core/IOS/ES.
bool AddTicket(const IOS::ES::TicketReader& signed_ticket);
IOS::ES::TicketReader FindSignedTicket(u64 title_id);
class CNANDContentData
{
public:
virtual ~CNANDContentData() = 0;
virtual void Open() {}
virtual std::vector<u8> Get() = 0;
virtual bool GetRange(u32 start, u32 size, u8* buffer) = 0;
virtual void Close() {}
};
class CNANDContentDataFile final : public CNANDContentData
{
public:
explicit CNANDContentDataFile(const std::string& filename);
~CNANDContentDataFile();
void Open() override;
std::vector<u8> Get() override;
bool GetRange(u32 start, u32 size, u8* buffer) override;
void Close() override;
private:
void EnsureOpen();
const std::string m_filename;
std::unique_ptr<File::IOFile> m_file;
};
class CNANDContentDataBuffer final : public CNANDContentData
{
public:
explicit CNANDContentDataBuffer(const std::vector<u8>& buffer) : m_buffer(buffer) {}
std::vector<u8> Get() override { return m_buffer; }
bool GetRange(u32 start, u32 size, u8* buffer) override;
private:
const std::vector<u8> m_buffer;
};
struct SNANDContent
{
IOS::ES::Content m_metadata;
std::unique_ptr<CNANDContentData> m_Data;
};
// Instances of this class must be created by CNANDContentManager
class CNANDContentLoader final
{
public:
explicit CNANDContentLoader(const std::string& content_name);
~CNANDContentLoader();
bool IsValid() const;
const SNANDContent* GetContentByID(u32 id) const;
const SNANDContent* GetContentByIndex(int index) const;
const IOS::ES::TMDReader& GetTMD() const { return m_tmd; }
const IOS::ES::TicketReader& GetTicket() const { return m_ticket; }
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
private:
bool Initialize(const std::string& name);
void InitializeContentEntries(const std::vector<u8>& data_app);
bool m_Valid = false;
bool m_IsWAD = false;
std::string m_Path;
IOS::ES::TMDReader m_tmd;
IOS::ES::TicketReader m_ticket;
std::vector<SNANDContent> m_Content;
};
// we open the NAND Content files too often... let's cache them
class CNANDContentManager
{
public:
static CNANDContentManager& Access()
{
static CNANDContentManager instance;
return instance;
}
u64 Install_WiiWAD(const std::string& fileName);
const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
void ClearCache();
private:
CNANDContentManager() {}
~CNANDContentManager();
CNANDContentManager(CNANDContentManager const&) = delete;
void operator=(CNANDContentManager const&) = delete;
std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
};
}