dolphin/Source/Core/InputCommon/ControllerInterface
2020-02-17 15:58:06 -06:00
..
Android InputCommon: Decouple ButtonManager and Touchscreen from Android 2019-11-28 15:20:51 -05:00
DInput Cleanup: Use std::abs instead of abs. 2020-02-08 18:21:14 -06:00
DualShockUDPClient ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input. 2020-01-13 17:35:33 -06:00
evdev ControllerInterface: Remove and re-add device when combining nodes. 2020-01-13 16:50:58 -06:00
ForceFeedback InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
OSX StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Pipes InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Quartz InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
SDL InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Touch ButtonManager: Fix handling of empty device id. 2020-01-29 02:47:18 +01:00
Win32 InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
XInput InputCommon: XInput cleanups. 2020-02-08 15:51:02 -06:00
Xlib InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
ControllerInterface.cpp InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput. 2020-02-17 15:58:06 -06:00
ControllerInterface.h InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
Device.cpp InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput. 2020-02-17 15:58:06 -06:00
Device.h InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput. 2020-02-17 15:58:06 -06:00