dolphin/Source/Core/InputCommon/Src
2010-04-25 23:41:01 +00:00
..
ControllerInterface cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways) 2010-04-25 23:41:01 +00:00
Configuration.cpp EXPERIMENTAL: an attempt to fix Issue 1725 2010-02-07 06:07:56 +00:00
DirectInputBase.cpp * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411 2009-12-30 16:20:41 +00:00
DirectInputBase.h Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower) 2009-12-28 19:13:06 +00:00
Event.hpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
EventHandler.cpp Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
EventHandler.h Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
InputCommon.cpp is properties the right way? 2009-01-06 08:30:31 +00:00
InputCommon.h Fixes Issue 2164 2010-01-29 04:42:19 +00:00
SConscript First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?) 2010-04-25 18:04:55 +00:00
SDL_Util.cpp Re-added Semi-Pressure 2010-02-02 02:39:21 +00:00
SDL_Util.h Fixes Issue 2164 2010-01-29 04:42:19 +00:00
WXInputBase.cpp Added files I forgot in last commit. 2010-04-12 01:56:05 +00:00
WXInputBase.h Added files I forgot in last commit. 2010-04-12 01:56:05 +00:00
X11InputBase.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
X11InputBase.h Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
XInput_Util.cpp Fixes Issue 2164 2010-01-29 04:42:19 +00:00
XInput_Util.h Fixes Issue 2164 2010-01-29 04:42:19 +00:00