dolphin/Source/Plugins/Plugin_VideoOGL/Src/SConscript
NeoBrainX 7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00

33 lines
725 B
Python

# -*- python -*-
Import('env')
import os
import sys
name = os.sep + "Plugin_VideoOGL"
files = [
'RasterFont.cpp',
'Render.cpp',
'TextureCache.cpp',
'NativeVertexFormat.cpp',
'PixelShaderCache.cpp',
'VertexShaderCache.cpp',
'TextureConverter.cpp',
'VertexManager.cpp',
'PostProcessing.cpp',
'FramebufferManager.cpp',
'main.cpp',
'GLUtil.cpp'
]
libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
elif sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ]
elif not sys.platform == 'darwin' and env['HAVE_OPENCL']:
libs += [ 'OpenCL' ]
env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)