dolphin/Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp
JosJuice 3bb0e7e3f5 Remove AM Baseboard
Let's stop pretending that we support Triforce emulation.
Keeping this code around just in case someone will make
major improvements in the future isn't really worth it.

I'm keeping the Triforce game INIs so users will know that
the compatibility rating for Triforce games is 1 star (broken).
2016-08-11 12:53:44 +02:00

390 lines
14 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/filedlg.h>
#include <wx/filename.h>
#include <wx/gbsizer.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/EXI.h"
#include "Core/HW/GCMemcard.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Config/GameCubeConfigPane.h"
#include "DolphinWX/WxUtils.h"
#define DEV_NONE_STR _trans("<Nothing>")
#define DEV_DUMMY_STR _trans("Dummy")
#define EXIDEV_MEMCARD_STR _trans("Memory Card")
#define EXIDEV_MEMDIR_STR _trans("GCI Folder")
#define EXIDEV_MIC_STR _trans("Microphone")
#define EXIDEV_BBA_STR _trans("Broadband Adapter")
#define EXIDEV_AGP_STR _trans("Advance Game Port")
#define EXIDEV_GECKO_STR _trans("USB Gecko")
GameCubeConfigPane::GameCubeConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id)
{
InitializeGUI();
LoadGUIValues();
RefreshGUI();
}
void GameCubeConfigPane::InitializeGUI()
{
m_ipl_language_strings.Add(_("English"));
m_ipl_language_strings.Add(_("German"));
m_ipl_language_strings.Add(_("French"));
m_ipl_language_strings.Add(_("Spanish"));
m_ipl_language_strings.Add(_("Italian"));
m_ipl_language_strings.Add(_("Dutch"));
m_system_lang_choice =
new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_ipl_language_strings);
m_system_lang_choice->SetToolTip(_("Sets the GameCube system language."));
m_system_lang_choice->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSystemLanguageChange, this);
m_override_lang_checkbox = new wxCheckBox(this, wxID_ANY, _("Override Language on NTSC Games"));
m_override_lang_checkbox->SetToolTip(_(
"Lets the system language be set to values that games were not designed for. This can allow "
"the use of extra translations for a few games, but can also lead to text display issues."));
m_override_lang_checkbox->Bind(wxEVT_CHECKBOX,
&GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged, this);
m_skip_bios_checkbox = new wxCheckBox(this, wxID_ANY, _("Skip BIOS"));
m_skip_bios_checkbox->Bind(wxEVT_CHECKBOX, &GameCubeConfigPane::OnSkipBiosCheckBoxChanged, this);
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL) &&
!File::Exists(File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL))
{
m_skip_bios_checkbox->Disable();
m_skip_bios_checkbox->SetToolTip(_("Put BIOS roms in User/GC/{region}."));
}
// Device settings
// EXI Devices
wxStaticText* GCEXIDeviceText[3] = {
new wxStaticText(this, wxID_ANY, _("Slot A")), new wxStaticText(this, wxID_ANY, _("Slot B")),
new wxStaticText(this, wxID_ANY, "SP1"),
};
m_exi_devices[0] = new wxChoice(this, wxID_ANY);
m_exi_devices[0]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotAChanged, this);
m_exi_devices[1] = new wxChoice(this, wxID_ANY);
m_exi_devices[1]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSlotBChanged, this);
m_exi_devices[2] = new wxChoice(this, wxID_ANY);
m_exi_devices[2]->Bind(wxEVT_CHOICE, &GameCubeConfigPane::OnSP1Changed, this);
m_exi_devices[2]->SetToolTip(
_("Serial Port 1 - This is the port which devices such as the net adapter use."));
m_memcard_path[0] =
new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
m_memcard_path[0]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotAButtonClick, this);
m_memcard_path[1] =
new wxButton(this, wxID_ANY, "...", wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
m_memcard_path[1]->Bind(wxEVT_BUTTON, &GameCubeConfigPane::OnSlotBButtonClick, this);
// Populate the GameCube page
wxGridBagSizer* const sGamecubeIPLSettings = new wxGridBagSizer();
sGamecubeIPLSettings->Add(m_skip_bios_checkbox, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sGamecubeIPLSettings->Add(new wxStaticText(this, wxID_ANY, _("System Language:")),
wxGBPosition(1, 0), wxDefaultSpan,
wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5);
sGamecubeIPLSettings->Add(m_system_lang_choice, wxGBPosition(1, 1), wxDefaultSpan,
wxLEFT | wxRIGHT | wxBOTTOM, 5);
sGamecubeIPLSettings->Add(m_override_lang_checkbox, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
wxStaticBoxSizer* const sbGamecubeIPLSettings =
new wxStaticBoxSizer(wxVERTICAL, this, _("IPL Settings"));
sbGamecubeIPLSettings->Add(sGamecubeIPLSettings);
wxStaticBoxSizer* const sbGamecubeDeviceSettings =
new wxStaticBoxSizer(wxVERTICAL, this, _("Device Settings"));
wxGridBagSizer* const sbGamecubeEXIDevSettings = new wxGridBagSizer(10, 10);
for (int i = 0; i < 3; ++i)
{
sbGamecubeEXIDevSettings->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan,
wxALIGN_CENTER_VERTICAL);
sbGamecubeEXIDevSettings->Add(m_exi_devices[i], wxGBPosition(i, 1),
wxGBSpan(1, (i < 2) ? 1 : 2), wxALIGN_CENTER_VERTICAL);
if (i < 2)
sbGamecubeEXIDevSettings->Add(m_memcard_path[i], wxGBPosition(i, 2), wxDefaultSpan,
wxALIGN_CENTER_VERTICAL);
if (NetPlay::IsNetPlayRunning())
m_exi_devices[i]->Disable();
}
sbGamecubeDeviceSettings->Add(sbGamecubeEXIDevSettings, 0, wxALL, 5);
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(sbGamecubeIPLSettings, 0, wxEXPAND | wxALL, 5);
main_sizer->Add(sbGamecubeDeviceSettings, 0, wxEXPAND | wxALL, 5);
SetSizer(main_sizer);
}
void GameCubeConfigPane::LoadGUIValues()
{
const SConfig& startup_params = SConfig::GetInstance();
m_system_lang_choice->SetSelection(startup_params.SelectedLanguage);
m_skip_bios_checkbox->SetValue(startup_params.bHLE_BS2);
m_override_lang_checkbox->SetValue(startup_params.bOverrideGCLanguage);
wxArrayString slot_devices;
slot_devices.Add(_(DEV_NONE_STR));
slot_devices.Add(_(DEV_DUMMY_STR));
slot_devices.Add(_(EXIDEV_MEMCARD_STR));
slot_devices.Add(_(EXIDEV_MEMDIR_STR));
slot_devices.Add(_(EXIDEV_GECKO_STR));
slot_devices.Add(_(EXIDEV_AGP_STR));
#if HAVE_PORTAUDIO
slot_devices.Add(_(EXIDEV_MIC_STR));
#endif
wxArrayString sp1_devices;
sp1_devices.Add(_(DEV_NONE_STR));
sp1_devices.Add(_(DEV_DUMMY_STR));
sp1_devices.Add(_(EXIDEV_BBA_STR));
for (int i = 0; i < 3; ++i)
{
bool isMemcard = false;
// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
if (i == 2)
m_exi_devices[i]->Append(sp1_devices);
else
m_exi_devices[i]->Append(slot_devices);
switch (SConfig::GetInstance().m_EXIDevice[i])
{
case EXIDEVICE_NONE:
m_exi_devices[i]->SetStringSelection(slot_devices[0]);
break;
case EXIDEVICE_MEMORYCARD:
isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[2]);
break;
case EXIDEVICE_MEMORYCARDFOLDER:
m_exi_devices[i]->SetStringSelection(slot_devices[3]);
break;
case EXIDEVICE_GECKO:
m_exi_devices[i]->SetStringSelection(slot_devices[4]);
break;
case EXIDEVICE_AGP:
isMemcard = m_exi_devices[i]->SetStringSelection(slot_devices[5]);
break;
case EXIDEVICE_MIC:
m_exi_devices[i]->SetStringSelection(slot_devices[6]);
break;
case EXIDEVICE_ETH:
m_exi_devices[i]->SetStringSelection(sp1_devices[2]);
break;
case EXIDEVICE_DUMMY:
default:
m_exi_devices[i]->SetStringSelection(slot_devices[1]);
break;
}
if (!isMemcard && i < 2)
m_memcard_path[i]->Disable();
}
}
void GameCubeConfigPane::RefreshGUI()
{
if (Core::IsRunning())
{
m_system_lang_choice->Disable();
m_override_lang_checkbox->Disable();
m_skip_bios_checkbox->Disable();
}
}
void GameCubeConfigPane::OnSystemLanguageChange(wxCommandEvent& event)
{
SConfig::GetInstance().SelectedLanguage = m_system_lang_choice->GetSelection();
AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
}
void GameCubeConfigPane::OnOverrideLanguageCheckBoxChanged(wxCommandEvent& event)
{
SConfig::GetInstance().bOverrideGCLanguage = m_override_lang_checkbox->IsChecked();
AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
}
void GameCubeConfigPane::OnSkipBiosCheckBoxChanged(wxCommandEvent& event)
{
SConfig::GetInstance().bHLE_BS2 = m_skip_bios_checkbox->IsChecked();
}
void GameCubeConfigPane::OnSlotAChanged(wxCommandEvent& event)
{
ChooseEXIDevice(event.GetString(), 0);
}
void GameCubeConfigPane::OnSlotBChanged(wxCommandEvent& event)
{
ChooseEXIDevice(event.GetString(), 1);
}
void GameCubeConfigPane::OnSP1Changed(wxCommandEvent& event)
{
ChooseEXIDevice(event.GetString(), 2);
}
void GameCubeConfigPane::OnSlotAButtonClick(wxCommandEvent& event)
{
ChooseSlotPath(true, SConfig::GetInstance().m_EXIDevice[0]);
}
void GameCubeConfigPane::OnSlotBButtonClick(wxCommandEvent& event)
{
ChooseSlotPath(false, SConfig::GetInstance().m_EXIDevice[1]);
}
void GameCubeConfigPane::ChooseEXIDevice(const wxString& deviceName, int deviceNum)
{
TEXIDevices tempType;
if (!deviceName.compare(_(EXIDEV_MEMCARD_STR)))
tempType = EXIDEVICE_MEMORYCARD;
else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR)))
tempType = EXIDEVICE_MEMORYCARDFOLDER;
else if (!deviceName.compare(_(EXIDEV_MIC_STR)))
tempType = EXIDEVICE_MIC;
else if (!deviceName.compare(_(EXIDEV_BBA_STR)))
tempType = EXIDEVICE_ETH;
else if (!deviceName.compare(_(EXIDEV_AGP_STR)))
tempType = EXIDEVICE_AGP;
else if (!deviceName.compare(_(EXIDEV_GECKO_STR)))
tempType = EXIDEVICE_GECKO;
else if (!deviceName.compare(_(DEV_NONE_STR)))
tempType = EXIDEVICE_NONE;
else
tempType = EXIDEVICE_DUMMY;
// Gray out the memcard path button if we're not on a memcard or AGP
if (tempType == EXIDEVICE_MEMORYCARD || tempType == EXIDEVICE_AGP)
m_memcard_path[deviceNum]->Enable();
else if (deviceNum == 0 || deviceNum == 1)
m_memcard_path[deviceNum]->Disable();
SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
if (Core::IsRunning())
{
// Change plugged device! :D
ExpansionInterface::ChangeDevice(
(deviceNum == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0
tempType, // The device enum to change to
(deviceNum == 2) ? 2 : 0); // SP1 is device 2, slots are device 0
}
}
void GameCubeConfigPane::ChooseSlotPath(bool is_slot_a, TEXIDevices device_type)
{
bool memcard = (device_type == EXIDEVICE_MEMORYCARD);
std::string path;
std::string cardname;
std::string ext;
std::string pathA = SConfig::GetInstance().m_strMemoryCardA;
std::string pathB = SConfig::GetInstance().m_strMemoryCardB;
if (!memcard)
{
pathA = SConfig::GetInstance().m_strGbaCartA;
pathB = SConfig::GetInstance().m_strGbaCartB;
}
SplitPath(is_slot_a ? pathA : pathB, &path, &cardname, &ext);
std::string filename = WxStrToStr(wxFileSelector(
_("Choose a file to open"), StrToWxStr(path), StrToWxStr(cardname), StrToWxStr(ext),
memcard ? _("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp" :
_("Game Boy Advance Carts (*.gba)") + "|*.gba"));
if (!filename.empty())
{
if (File::Exists(filename))
{
if (memcard)
{
GCMemcard memorycard(filename);
if (!memorycard.IsValid())
{
WxUtils::ShowErrorDialog(wxString::Format(_("Cannot use that file as a memory card.\n%s\n"
"is not a valid GameCube memory card file"),
filename.c_str()));
return;
}
}
}
wxFileName newFilename(filename);
newFilename.MakeAbsolute();
filename = newFilename.GetFullPath();
#ifdef _WIN32
// If the Memory Card file is within the Exe dir, we can assume that the user wants it to be
// stored relative
// to the executable, so it stays set correctly when the probably portable Exe dir is moved.
// TODO: Replace this with a cleaner, non-wx solution once std::filesystem is standard
std::string exeDir = File::GetExeDirectory() + '\\';
if (wxString(filename).Lower().StartsWith(wxString(exeDir).Lower()))
filename.erase(0, exeDir.size());
std::replace(filename.begin(), filename.end(), '\\', '/');
#endif
// also check that the path isn't used for the other memcard...
wxFileName otherFilename(is_slot_a ? pathB : pathA);
otherFilename.MakeAbsolute();
if (newFilename.GetFullPath().compare(otherFilename.GetFullPath()) != 0)
{
if (memcard)
{
if (is_slot_a)
SConfig::GetInstance().m_strMemoryCardA = filename;
else
SConfig::GetInstance().m_strMemoryCardB = filename;
}
else
{
if (is_slot_a)
SConfig::GetInstance().m_strGbaCartA = filename;
else
SConfig::GetInstance().m_strGbaCartB = filename;
}
if (Core::IsRunning())
{
// Change memcard to the new file
ExpansionInterface::ChangeDevice(is_slot_a ? 0 : 1, // SlotA: channel 0, SlotB channel 1
device_type,
0); // SP1 is device 2, slots are device 0
}
}
else
{
WxUtils::ShowErrorDialog(_("Are you trying to use the same file in both slots?"));
}
}
}