dolphin/Source/Core/VideoCommon/Src/ConstantManager.h
degasus 4377618438 VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
2013-10-12 20:29:56 +02:00

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CONSTANTMANAGER_H
#define _CONSTANTMANAGER_H
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
typedef u8 uchar16[16];
typedef s8 schar16[16];
typedef u16 ushort8[8];
typedef s16 sshort8[8];
typedef u32 uint4[4];
typedef s32 sint4[4];
struct PixelShaderConstants
{
float4 colors[4];
float4 kcolors[4];
float4 alpha;
float4 texdims[8];
float4 zbias[2];
float4 indtexscale[2];
float4 indtexmts[6];
float4 fog[3];
// For pixel lighting
float4 plights[40];
float4 pmaterials[4];
};
struct VertexShaderConstants
{
float4 posnormalmatrix[6];
float4 projection[4];
float4 materials[4];
float4 lights[40];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 depthparams;
};
#endif