dolphin/Source/Core/Common/Src
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
..
ABI.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ABI.h Some code cleanup 2009-03-28 08:57:34 +00:00
CDUtils.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CDUtils.h Some code cleanup 2009-03-28 08:57:34 +00:00
ChunkFile.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ChunkFile.h Some code cleanup 2009-03-28 08:57:34 +00:00
ColorUtil.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ColorUtil.h Some code cleanup 2009-03-28 08:57:34 +00:00
Common.h Tiny commit: 2009-06-09 20:22:53 +00:00
CommonFuncs.h DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
CommonPaths.h fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp 2009-05-07 21:19:55 +00:00
CommonTypes.h DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
ConsoleListener.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CPUDetect.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CPUDetect.h Some code cleanup 2009-03-28 08:57:34 +00:00
DynamicLibrary.cpp DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
DynamicLibrary.h Some code cleanup 2009-03-28 08:57:34 +00:00
ExtendedTrace.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ExtendedTrace.h Some code cleanup 2009-03-28 08:57:34 +00:00
FileSearch.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
FileSearch.h Some code cleanup 2009-03-28 08:57:34 +00:00
FileUtil.cpp Fix for tatsunoko vs capcom and those wii games getting corrupted memory error 2009-06-12 15:47:41 +00:00
FileUtil.h Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
FixedSizeQueue.h Some code cleanup 2009-03-28 08:57:34 +00:00
Hash.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Hash.h Some code cleanup 2009-03-28 08:57:34 +00:00
IniFile.cpp A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX 2009-04-25 16:47:45 +00:00
IniFile.h Some code cleanup 2009-03-28 08:57:34 +00:00
Log.h give serial port 1 it's own log 2009-05-04 19:28:53 +00:00
LogManager.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
LogManager.h Some code cleanup 2009-03-28 08:57:34 +00:00
MathUtil.cpp Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
MathUtil.h Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
MemArena.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MemArena.h Some code cleanup 2009-03-28 08:57:34 +00:00
MemoryUtil.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.h DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes. 2009-04-06 18:47:21 +00:00
Misc.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MsgHandler.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
MsgHandler.h DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
Plugin.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Plugin.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginDSP.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginDSP.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
PluginPAD.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginPAD.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginVideo.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginVideo.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginWiimote.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginWiimote.h Some code cleanup 2009-03-28 08:57:34 +00:00
SConscript Remove the last use of MappedFile and kill the code. (less code is good!) (we've found that file mapping in the context of Dolphin only causes problems and give no speed gain - Dolphin gobbles address space ferociously on its own without mapping in huge disk images). Add some math util functions. 2009-06-14 10:59:06 +00:00
SDCardUtil.cpp Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests. 2009-06-14 11:30:33 +00:00
SDCardUtil.h gah, some missing files from last commit... 2009-04-22 17:06:26 +00:00
Setup.h remove dead code from MusicMod 2009-05-08 16:00:16 +00:00
stdafx.cpp Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
stdafx.h Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
StringUtil.cpp When searching iso directories subfolders, do not include folders multiple times 2009-04-06 06:58:00 +00:00
StringUtil.h When searching iso directories subfolders, do not include folders multiple times 2009-04-06 06:58:00 +00:00
svnrev_template.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Thread.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Thread.h disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings 2009-05-07 21:16:52 +00:00
Thunk.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Thunk.h Some code cleanup 2009-03-28 08:57:34 +00:00
Timer.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Timer.h Some code cleanup 2009-03-28 08:57:34 +00:00
x64Analyzer.cpp More clean up's. 2009-05-06 21:32:42 +00:00
x64Analyzer.h More clean up's. 2009-05-06 21:32:42 +00:00
x64Emitter.cpp PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
x64Emitter.h Some code cleanup 2009-03-28 08:57:34 +00:00