dolphin/Source/Core/DolphinQt/NetPlay
Techjar 9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
..
ChunkedProgressDialog.cpp NetPlay: Implement chunked data transfer 2018-11-19 06:37:09 -05:00
ChunkedProgressDialog.h NetPlay: Implement chunked data transfer 2018-11-19 06:37:09 -05:00
GameListDialog.cpp Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
GameListDialog.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
MD5Dialog.cpp Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close 2018-08-27 08:39:39 -04:00
MD5Dialog.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
NetPlayDialog.cpp Qt/NetPlayDialog: Request game stop when core enters stopping state 2018-11-30 03:40:23 -05:00
NetPlayDialog.h NetPlay: Add full Wii save sync 2018-11-19 06:37:09 -05:00
NetPlaySetupDialog.cpp NetPlay: Implement chunked data transfer 2018-11-19 06:37:09 -05:00
NetPlaySetupDialog.h NetPlay: Implement chunked data transfer 2018-11-19 06:37:09 -05:00
PadMappingDialog.cpp Qt: Switch to QSignalBlocker for scoped signal blocking 2018-08-23 07:11:52 -04:00
PadMappingDialog.h Core: Namespace NetPlay utilities under the NetPlay namespace 2018-07-06 19:53:23 -04:00