dolphin/Source/Android
2013-04-14 23:02:53 -05:00
..
.settings Android mega commit of trash. 2013-03-19 21:53:09 -05:00
assets Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
jni Android mega commit of trash. 2013-03-19 21:53:09 -05:00
res Android mega commit of trash. 2013-03-19 21:53:09 -05:00
src/org/dolphinemu/dolphinemu Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
.classpath Android mega commit of trash. 2013-03-19 21:53:09 -05:00
.gitignore Android mega commit of trash. 2013-03-19 21:53:09 -05:00
.project Android mega commit of trash. 2013-03-19 21:53:09 -05:00
android.toolchain.cmake Get latest android cmake to support NDK 8e 2013-04-13 15:09:05 -05:00
AndroidManifest.xml Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
build.xml Android mega commit of trash. 2013-03-19 21:53:09 -05:00
custom_rules.xml Android mega commit of trash. 2013-03-19 21:53:09 -05:00
project.properties Android mega commit of trash. 2013-03-19 21:53:09 -05:00