dolphin/Source/Core/VideoBackends/D3D
Jules Blok 4501aeefbe CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.

Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
..
D3D.vcxproj Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
D3D.vcxproj.filters Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
D3DBase.cpp D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBase.h D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBlob.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DBlob.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DTexture.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DTexture.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
D3DUtil.cpp Get rid of a few C-style struct declarations 2014-07-23 20:36:45 -04:00
D3DUtil.h Kill off some usages of c_str. 2014-03-14 13:51:23 -04:00
FramebufferManager.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
FramebufferManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
GfxState.cpp Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
GfxState.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Globals.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
LineGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
LineGeometryShader.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
main.cpp Remove the 3D Vision hack. 2014-07-26 12:45:10 +02:00
main.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp D3DBackend: Don't recompute ID3D11Layout. 2014-04-11 13:13:01 -07:00
PerfQuery.cpp Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PerfQuery.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
PixelShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PointGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PointGeometryShader.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PSTextureEncoder.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PSTextureEncoder.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Render.cpp CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config. 2014-07-30 12:15:26 +02:00
Render.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
stdafx.cpp Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
stdafx.h Remove the min/max functions in CommonFuncs. 2014-05-29 21:44:41 -04:00
Television.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
Television.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
TextureCache.cpp BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureCache.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureEncoder.h BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
VertexManager.cpp VertexLoader: Remove global state dependency on g_nativeVertexFmt 2014-07-26 01:35:09 +02:00
VertexManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
VertexShaderCache.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
VertexShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
VideoBackend.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
XFBEncoder.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
XFBEncoder.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00