dolphin/Source/Core/InputCommon/ControllerEmu
JosJuice 1b55d7c594 Android: Change how the overlay controller setting works
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.

To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
..
Control treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ControlGroup InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled 2023-02-26 17:45:09 +01:00
Setting Android: Change how the overlay controller setting works 2023-03-07 17:39:34 +01:00
ControllerEmu.cpp ControllerEmu: Add new "input override" system 2022-10-03 22:00:21 +02:00
ControllerEmu.h DolphinQt: Use input override system for TAS input windows 2022-10-03 22:04:09 +02:00
StickGate.cpp InputCommon: Use value of "Modifier" button "Range" setting rather than always applying 50%. 2022-01-04 14:09:50 -06:00
StickGate.h ControllerEmu: Add new "input override" system 2022-10-03 22:00:21 +02:00