dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-11-23 00:12:44 +00:00
..
Debugger compile fixes linux 2008-11-21 08:14:39 +00:00
GUI Fixed the disable EFB hot-key setting in OGL plugin. 2008-11-22 20:40:20 +00:00
Logging Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
OS Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
BPStructs.cpp Fixed saving/loading states in OGL plugin. 2008-11-22 20:06:20 +00:00
BPStructs.h savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) 2008-10-25 17:09:06 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
Config.cpp Fixed the disable EFB hot-key setting in OGL plugin. 2008-11-22 20:40:20 +00:00
Config.h Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
Globals.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
Globals.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
ImageWrite.cpp Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
ImageWrite.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
main.cpp OGL minor version change (it'a more advanced than DX9 and yet it's still "0.1"). Maybe the version should be completely removed. 2008-11-22 22:33:53 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
NativeVertexFormat.cpp Just a little bit of cleanup in the gl plugin 2008-11-23 00:12:44 +00:00
OpcodeDecoding.cpp More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now. 2008-11-22 15:25:04 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
PixelShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
Render.cpp a small fix when not using stretch and a small code move 2008-11-09 00:28:12 +00:00
Render.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
SConscript No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
TextureConverter.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
TextureMngr.h Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
VertexLoader.cpp Just a little bit of cleanup in the gl plugin 2008-11-23 00:12:44 +00:00
VertexLoader.h Just a little bit of cleanup in the gl plugin 2008-11-23 00:12:44 +00:00
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Normal.h fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p 2008-11-02 05:07:14 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoaderManager.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoaderManager.h fix 2 more warnings 2008-11-18 09:47:59 +00:00
VertexManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
XFB.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00