dolphin/Source/Core
pierre 468b9bfe68 Fix the OpenGL depth buffer values from the vertex shader.
I am not sure i am understanding what the pipeline really does, and more so what
the GC/WII expects here. If my comments are incorrect, please let me know.

This was tested with MP2:E, ZWW on r6075.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 22:27:35 +00:00
..
AudioCommon Further *BSD portability. 2010-07-23 23:51:34 +00:00
Common Fix the OpenGL depth buffer values from the vertex shader. 2010-08-08 22:27:35 +00:00
Core Fixed some mistakes from r6076: 2010-08-08 18:53:00 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX Debugger enhancements: 2010-08-08 06:00:22 +00:00
DiscIO Silence some compiler warnings. 2010-08-01 16:14:35 +00:00
DolphinWX ok...svnrev crap finally under control? please? 2010-08-08 16:34:32 +00:00
DSPCore dsplle - another small fix 2010-08-08 16:35:10 +00:00
InputCommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
InputUICommon New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable) 2010-07-29 10:21:48 +00:00
VideoCommon Fix the OpenGL depth buffer values from the vertex shader. 2010-08-08 22:27:35 +00:00