dolphin/Source/Core/VideoCommon/CMakeLists.txt
Lioncash 6fbbc2683e VideoCommon: Make use of fmt outside of shader generators
Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).

Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:

- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
  the shader generators.
2019-11-23 16:00:45 -05:00

170 lines
3.2 KiB
CMake

add_library(videocommon
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractShader.h
AbstractStagingTexture.cpp
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp
AsyncShaderCompiler.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
ConstantManager.h
CPMemory.cpp
CPMemory.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManager.cpp
FramebufferManager.h
FramebufferShaderGen.cpp
FramebufferShaderGen.h
GeometryShaderGen.cpp
GeometryShaderGen.h
GeometryShaderManager.cpp
GeometryShaderManager.h
HiresTextures.cpp
HiresTextures.h
HiresTextures_DDSLoader.cpp
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h
NetPlayChatUI.cpp
NetPlayChatUI.h
NetPlayGolfUI.cpp
NetPlayGolfUI.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp
PostProcessing.h
RenderBase.cpp
RenderBase.h
RenderState.cpp
RenderState.h
SamplerCommon.h
ShaderCache.cpp
ShaderCache.h
ShaderGenCommon.cpp
ShaderGenCommon.h
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase.h
TextureConfig.cpp
TextureConfig.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverterShaderGen.cpp
TextureConverterShaderGen.h
TextureDecoder.h
TextureDecoder_Common.cpp
TextureDecoder_Util.h
UberShaderCommon.cpp
UberShaderCommon.h
UberShaderPixel.cpp
UberShaderPixel.h
UberShaderVertex.cpp
UberShaderVertex.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderBase.cpp
VertexLoaderBase.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h
VideoCommon.h
VideoConfig.cpp
VideoConfig.h
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h
)
target_link_libraries(videocommon
PUBLIC
core
PRIVATE
fmt::fmt
png
xxhash
imgui
)
if(_M_X86)
target_sources(videocommon PRIVATE
TextureDecoder_x64.cpp
VertexLoaderX64.cpp
VertexLoaderX64.h
)
elseif(_M_ARM_64)
target_sources(videocommon PRIVATE
VertexLoaderARM64.cpp
VertexLoaderARM64.h
TextureDecoder_Generic.cpp
)
else()
target_sources(videocommon PRIVATE
TextureDecoder_Generic.cpp
)
endif()
if(FFmpeg_FOUND)
target_sources(videocommon PRIVATE
FrameDump.cpp
FrameDump.h
)
target_link_libraries(videocommon PRIVATE
FFmpeg::avcodec
FFmpeg::avformat
FFmpeg::avutil
FFmpeg::swscale
)
endif()