dolphin/Source/Plugins/Plugin_VideoOGL/CMakeLists.txt
NeoBrainX 4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00

41 lines
903 B
CMake

set(SRCS Src/BPFunctions.cpp
Src/FramebufferManager.cpp
Src/GLUtil.cpp
Src/main.cpp
Src/NativeVertexFormat.cpp
Src/PixelShaderCache.cpp
Src/PostProcessing.cpp
Src/RasterFont.cpp
Src/Render.cpp
Src/TextureCache.cpp
Src/TextureConverter.cpp
Src/VertexShaderCache.cpp
Src/VertexManager.cpp
Src/XFB.cpp)
set(LIBS videocommon
GLEW
SOIL
common
Cg
CgGL)
if(wxWidgets_FOUND)
set(SRCS ${SRCS}
Src/GUI/ConfigDlg.cpp
Src/Debugger/Debugger.cpp)
endif(wxWidgets_FOUND)
if(APPLE AND NOT wxWidgets_FOUND)
set(SRCS ${SRCS} Src/cocoaGL.m)
elseif(WIN32)
set(SRCS ${SRCS} Src/OS/Win32.cpp)
elseif(NOT APPLE AND OPENCL_FOUND)
set(LIBS ${LIBS} OpenCL)
endif()
add_library(Plugin_VideoOGL SHARED ${SRCS})
target_link_libraries(Plugin_VideoOGL ${LIBS})
install(TARGETS Plugin_VideoOGL
LIBRARY DESTINATION ${plugindir}
RUNTIME DESTINATION ${plugindir})