dolphin/Externals/SDL
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
..
include Import SDL 1.2.14 and GLEW 1.5.4. 2010-06-15 23:31:13 +00:00
Include_1.2 Hg: 2010-06-09 01:37:08 +00:00
Include_1.3 Attempt to resolve the conflict between SDL/include and SDL/Include. 2010-06-16 01:14:18 +00:00
SDL Further *BSD portability. 2010-07-23 23:51:34 +00:00
src Silence some compiler warnings. 2010-08-01 16:14:35 +00:00
win32 revert sdl changes, part 1 2009-11-14 16:58:39 +00:00
x64 revert sdl changes, part 1 2009-11-14 16:58:39 +00:00
SConscript Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which 2010-08-01 16:30:22 +00:00
SDL_config.h Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00