dolphin/Source/Core/DiscIO/Src/BannerLoader.cpp
Shawn Hoffman d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00

153 lines
3.1 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "BannerLoader.h"
#include "BannerLoaderWii.h"
#include "BannerLoaderGC.h"
#include "VolumeCreator.h"
#include "FileUtil.h"
// HyperIris: dunno if this suitable, may be need move.
#ifdef WIN32
#include <Windows.h>
#endif
namespace DiscIO
{
bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char* _src)
{
static bool bValidChars[256];
static bool bInitialized = false;
if (!bInitialized)
{
for (int i = 0; i < 256; i++)
{
bValidChars[i] = false;
}
// generate valid chars
for (int i = 0x20; i < 256; i++)
{
bValidChars[i] = true;
}
bValidChars[0x0a] = true;
//bValidChars[0xa9] = true;
//bValidChars[0xe9] = true;
bInitialized = true;
}
bool bResult = true;
char destBuffer[2048] = {0};
char* dest = destBuffer;
const char* src = _src;
// copy the string and check for "unknown" characters
while (*src != 0x00)
{
u8 c = *src;
if (c == 0x0a){c = 0x20;}
if (bValidChars[c] == false)
{
bResult = false;
break;
}
*dest = c;
dest++;
src++;
}
// finalize the string
if (bResult)
{
*dest = 0x00;
}
else
{
dest[0] = ' ';
dest[1] = 0x00;
}
_rDestination = destBuffer;
return(bResult);
}
bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16* _src, int length )
{
bool returnCode = false;
#ifdef WIN32
if (_src)
{
u16* buffer = new u16[length];
if (buffer)
{
memcpy(buffer, _src, sizeof(u16)*length);
for (int i = 0; i < length; i++)
{
buffer[i] = swap16(buffer[i]);
}
u32 ansiNameSize = WideCharToMultiByte(932, 0,
(LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
NULL, NULL, NULL, NULL);
if (ansiNameSize > 0)
{
char* pAnsiStrBuffer = new char[ansiNameSize + 1];
if (pAnsiStrBuffer)
{
memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
if (WideCharToMultiByte(932, 0,
(LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
pAnsiStrBuffer, ansiNameSize, NULL, NULL))
{
_rDestination = pAnsiStrBuffer;
returnCode = true;
}
delete pAnsiStrBuffer;
}
}
delete buffer;
}
}
#else
// FIXME: Horribly broke on non win32
// _rDestination = _src;
returnCode = false;
#endif
return returnCode;
}
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem)
{
if (IsVolumeWiiDisc(_rFileSystem.GetVolume()))
{
return(new CBannerLoaderWii(_rFileSystem));
}
return(new CBannerLoaderGC(_rFileSystem));
}
} // namespace