dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2010-02-24 03:38:36 +00:00
..
UCode_AX.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
UCode_AX.h DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now 2009-12-27 22:52:33 +00:00
UCode_AX_ADPCM.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_AX_Voice.h DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got. 2009-12-10 17:41:47 +00:00
UCode_AXStructs.h Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_AXWii.cpp Fix a ~8MB mem leak with AXWii Games 2010-02-12 18:01:36 +00:00
UCode_AXWii.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.h ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_ROM.cpp ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_ROM.h ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_Zelda.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
UCode_Zelda.h DSPHLE - GC intro audio (IPL) now working - only for pal games atm 2010-02-18 20:07:20 +00:00
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
UCode_Zelda_Synth.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
UCode_Zelda_Voice.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
UCodes.cpp DSPHLE - GC intro audio (IPL) now working - only for pal games atm 2010-02-18 20:07:20 +00:00
UCodes.h Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617. 2009-11-27 20:21:12 +00:00