dolphin/Source/Core/DolphinWX
Glenn Rice 4ac40687ea Okay. Big (possible controversial changes) to the cmake build system.
I am officially killing the local/global build crap.  The "local" build thing should never have existed.  There is now only one build that is essentially what the "global" build was before.  This is the way a proper build system should work.  I will soon write a wiki page to describe how to properly use the cmake build system, and how you can still set things up to get the "local" build from before.  However, that type of build should be considered a developer tool, and not the way that dolphin-emu should be built.
Briefly, to use cmake now do the following from the toplevel of dolphin's source:
mkdir Builddir
cd Builddir
cmake ..
make
make install (you may need superuser privileges)

Note that the scons build is still building dolphin in the old way.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 13:47:17 +00:00
..
resources Hg: 2010-06-09 01:37:08 +00:00
Src fix for r6337: don't restore cached settings if a gameconfig was not used. 2010-11-04 12:50:44 +00:00
CMakeLists.txt Okay. Big (possible controversial changes) to the cmake build system. 2010-11-04 13:47:17 +00:00
DolphinWX.rc Hg: 2010-06-09 01:37:08 +00:00
DolphinWX.vcproj Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
DolphinWX.vcproj.user Meta: 2010-06-02 18:00:22 +00:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00