dolphin/Source/Core/VideoCommon/DataReader.h
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00

72 lines
1.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include "Common/Common.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
class DataReader
{
public:
__forceinline DataReader()
: buffer(nullptr), end(nullptr) {}
__forceinline DataReader(u8* src, u8* _end)
: buffer(src), end(_end) {}
__forceinline u8* GetPointer()
{
return buffer;
}
__forceinline u8* operator=(u8* src)
{
buffer = src;
return src;
}
__forceinline size_t size()
{
return end - buffer;
}
template <typename T, bool swapped = true> __forceinline T Peek(int offset = 0)
{
T data;
std::memcpy(&data, &buffer[offset], sizeof(T));
if (swapped)
data = Common::FromBigEndian(data);
return data;
}
template <typename T, bool swapped = true> __forceinline T Read()
{
const T result = Peek<T, swapped>();
buffer += sizeof(T);
return result;
}
template <typename T, bool swapped = false> __forceinline void Write(T data)
{
if (swapped)
data = Common::FromBigEndian(data);
std::memcpy(buffer, &data, sizeof(T));
buffer += sizeof(T);
}
template <typename T = u8> __forceinline void Skip(size_t data = 1)
{
buffer += sizeof(T) * data;
}
private:
u8* __restrict buffer;
u8* end;
};