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dolphin
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Plugin_VideoDX9
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omegadox
13ac45db1a
More commenting and cleanup and added another BP Function.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2903
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:20:28 +00:00
..
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
More commenting and cleanup and added another BP Function.
2009-04-06 18:20:28 +00:00
Config.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
Config.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp
not-much-of-a-performance-increasing fix for shader compile errors
2009-03-08 00:58:11 +00:00
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
DlgSettings.h
EmuWindow.cpp
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
2009-04-04 00:45:50 +00:00
EmuWindow.h
main.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
main.h
NativeVertexFormat.cpp
Assorted cleanup and comments.
2009-03-20 18:13:31 +00:00
PixelShaderCache.cpp
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
PixelShaderCache.h
Render.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
Render.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
resource.h
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
resource.rc
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp
TextureCache.h
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp
Assorted cleanup and comments.
2009-03-20 18:13:31 +00:00
VertexManager.h
VertexShaderCache.cpp
Minor D3D changes
2009-03-08 23:19:02 +00:00
VertexShaderCache.h
XFStructs.cpp
XFStructs.h