dolphin/Source/Core/InputCommon/ControllerEmu
rlnilsen 4cb3baba5c Add support for motion controllers via the CemuHook controller input protocol.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
..
Control ControllerEmu: Use enum instead of bool for translatability 2018-04-13 13:04:26 +02:00
ControlGroup Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
Setting InputCommon: Make sure setting values are initialized in case they are used before config load. 2019-04-27 07:01:24 -05:00
ControllerEmu.cpp ControllerEmu: Don't clear expression variables on references update. Hotplug would make that problematic. 2019-10-11 19:42:49 -05:00
ControllerEmu.h ExpressionParser: Renamed ControlFinder to ControlEnvironment. Added support for variables and assignment operator. ControlExpression objects now reference a matching input and output so the two can me mixed in any expression. (you can set rumble directly from inputs) 2019-10-11 17:14:32 -05:00
StickGate.cpp ControllerEmu: Add support for setting the center of a ReshapableInput 2019-05-18 14:45:16 +00:00
StickGate.h ControllerEmu: Add support for setting the center of a ReshapableInput 2019-05-18 14:45:16 +00:00