dolphin/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h
Léo Lam 788e19f54d ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00

102 lines
2.1 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <windows.h>
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, HWND _hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
ControlState x, y;
} cursor;
};
class Key : public Input
{
public:
Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_key;
const u8 m_index;
};
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_button;
const u8 m_index;
};
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_range;
const u8 m_index;
};
class Cursor : public Input
{
public:
Cursor(u8 index, const ControlState& axis, const bool positive)
: m_axis(axis), m_index(index), m_positive(positive)
{
}
std::string GetName() const override;
bool IsDetectable() override { return false; }
ControlState GetState() const override;
private:
const ControlState& m_axis;
const u8 m_index;
const bool m_positive;
};
public:
void UpdateInput() override;
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
std::string GetName() const override;
std::string GetSource() const override;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
};
}
}