dolphin/Source/Plugins/Plugin_DSP_LLE/Src/DSPDebugInterface.h
Shawn Hoffman 63827c71c6 Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00

35 lines
1.2 KiB
C++

#ifndef _DSPDEBUGINTERFACE_H
#define _DSPDEBUGINTERFACE_H
#include <string>
#include "DebugInterface.h"
#include "Common.h"
class DSPDebugInterface : public DebugInterface
{
public:
DSPDebugInterface(){}
virtual void disasm(unsigned int address, char *dest, int max_size);
virtual void getRawMemoryString(int memory, unsigned int address, char *dest, int max_size);
virtual int getInstructionSize(int instruction) {return 1;}
virtual bool isAlive();
virtual bool isBreakpoint(unsigned int address);
virtual void setBreakpoint(unsigned int address);
virtual void clearBreakpoint(unsigned int address);
virtual void clearAllBreakpoints();
virtual void toggleBreakpoint(unsigned int address);
virtual bool isMemCheck(unsigned int address);
virtual void toggleMemCheck(unsigned int address);
virtual unsigned int readMemory(unsigned int address);
virtual unsigned int readInstruction(unsigned int address);
virtual unsigned int getPC();
virtual void setPC(unsigned int address);
virtual void step() {}
virtual void runToBreakpoint();
virtual void insertBLR(unsigned int address);
virtual int getColor(unsigned int address);
virtual std::string getDescription(unsigned int address);
};
#endif // _DSPDEBUGINTERFACE_H