dolphin/Source/Core/DSPCore/Src
2010-03-24 14:51:04 +00:00
..
assemble.cpp DSPLLE - small fix 2010-03-22 16:32:48 +00:00
assemble.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
disassemble.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
disassemble.h dsptool: add -f option (errors are not critical) 2009-07-19 10:08:25 +00:00
DSPAccelerator.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPAccelerator.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPAnalyzer.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPAnalyzer.h DSPLLE - small fix 2010-03-22 16:32:48 +00:00
DSPBreakpoints.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPBreakpoints.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPCodeUtil.cpp DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
DSPCodeUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPCore.cpp DSPLLE: moved breakpoint to debug to gain some speed 2009-11-08 21:37:38 +00:00
DSPCore.h DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPHost.h DSPSPY improvements 2009-10-01 15:12:12 +00:00
DSPHWInterface.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPHWInterface.h DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change. 2010-01-12 21:38:39 +00:00
DspIntArithmetic.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntBranch.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPIntCCUtil.cpp DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct 2010-03-24 14:51:04 +00:00
DSPIntCCUtil.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPInterpreter.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPInterpreter.h Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPIntExtOps.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPIntExtOps.h Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntLoadStore.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntMisc.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DspIntMultiplier.cpp Remove the UDSP union 2010-03-24 05:05:25 +00:00
DSPIntUtil.h DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPJit.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPJit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPMemoryMap.cpp dspspy: fix a bug with ConsoleHelper 2009-08-16 00:37:01 +00:00
DSPMemoryMap.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPStacks.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct 2010-03-24 14:51:04 +00:00
DSPTables.h Remove the UDSP union 2010-03-24 05:05:25 +00:00
LabelMap.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
LabelMap.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SConscript DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00