dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-10-30 07:10:46 +00:00
..
UCode_AX.cpp AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows. 2009-10-07 19:01:14 +00:00
UCode_AX.h
UCode_AX_ADPCM.h
UCode_AX_Voice.h Same as the last change but for Wii AX. 2009-10-07 19:04:48 +00:00
UCode_AXStructs.h
UCode_AXWii.cpp Same as the last change but for Wii AX. 2009-10-07 19:04:48 +00:00
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda.cpp
UCode_Zelda.h The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt
UCode_Zelda_Synth.cpp Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though. 2009-09-29 19:15:34 +00:00
UCode_Zelda_Voice.cpp The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
UCodes.cpp Add ability to use Reset (reset button interrupt, still figuring out the other reset modes) 2009-10-06 15:49:20 +00:00
UCodes.h