dolphin/Source/Core/DiscIO/Src/Blob.h
Shawn Hoffman d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00

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2.9 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _BLOB_H
#define _BLOB_H
// BLOB
// Blobs in Dolphin are read only Binary Large OBjects. For example, a typical DVD image.
// Often, you may want to store these things in a highly compressed format, but still
// allow random access. Or you may store them on an odd device, like raw on a DVD.
// Always read your BLOBs using an interface returned by CreateBlobReader(). It will
// detect whether the file is a compressed blob, or just a big hunk of data, or a drive, and
// automatically do the right thing.
#include "Common.h"
namespace DiscIO
{
class IBlobReader
{
public:
virtual ~IBlobReader() {}
virtual u64 GetRawSize() const = 0;
virtual u64 GetDataSize() const = 0;
virtual bool Read(u64 offset, u64 size, u8* out_ptr) = 0;
protected:
IBlobReader() {}
};
// Provides caching and split-operation-to-block-operations facilities.
// Used for compressed blob reading and direct drive reading.
// Currently only uses a single entry cache.
// Multi-block reads are not cached.
class SectorReader : public IBlobReader
{
private:
enum { CACHE_SIZE = 32 };
int m_blocksize;
u8* cache[CACHE_SIZE];
u64 cache_tags[CACHE_SIZE];
int cache_age[CACHE_SIZE];
protected:
void SetSectorSize(int blocksize);
virtual void GetBlock(u64 block_num, u8 *out) = 0;
// This one is uncached. The default implementation is to simply call GetBlockData multiple times and memcpy.
virtual bool ReadMultipleAlignedBlocks(u64 block_num, u64 num_blocks, u8 *out_ptr);
public:
virtual ~SectorReader();
// A pointer returned by GetBlockData is invalidated as soon as GetBlockData, Read, or ReadMultipleAlignedBlocks is called again.
const u8 *GetBlockData(u64 block_num);
virtual bool Read(u64 offset, u64 size, u8 *out_ptr);
friend class DriveReader;
};
// Factory function - examines the path to choose the right type of IBlobReader, and returns one.
IBlobReader* CreateBlobReader(const char *filename);
typedef void (*CompressCB)(const char *text, float percent, void* arg);
bool CompressFileToBlob(const char *infile, const char *outfile, u32 sub_type = 0, int sector_size = 16384,
CompressCB callback = 0, void *arg = 0);
bool DecompressBlobToFile(const char *infile, const char *outfile,
CompressCB callback = 0, void *arg = 0);
} // namespace
#endif