dolphin/Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
NeoBrainX 76b9e975d5 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 19:13:19 +00:00

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1.7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include <map>
#include "D3DBase.h"
#include "D3DTexture.h"
#include "VideoCommon.h"
#include "BPMemory.h"
#include "TextureCacheBase.h"
namespace DX11
{
class TextureCache : public ::TextureCache
{
public:
TextureCache();
~TextureCache();
private:
struct TCacheEntry : TCacheEntryBase
{
D3DTexture2D *const texture;
D3D11_USAGE usage;
TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
unsigned int cbufid, const float* colmat, const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt);
void Bind(unsigned int stage);
bool Save(const char filename[]);
};
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
};
}