dolphin/Data/User/Shaders/invert.txt
2013-03-07 10:47:03 -06:00

9 lines
129 B
Text

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
ocol0 = vec4(1.0, 1.0, 1.0, 1.0) - texture(samp9, uv0);
}